protected virtual void Awake() { planetCollider = GetComponent <SphereCollider>(); inputSystem = GetComponent <CharacterInputSystem>(); inputSystem.OnInputAim += StartAim; }
private void Awake() { inputSystem = GetComponent <CharacterInputSystem>(); characterAim = GetComponent <CharacterAim>(); inputSystem.OnInputShoot += Shoot; }
private void Awake() { inputSystem = GetComponent <CharacterInputSystem>(); enemy = GetComponent <Enemy>(); }