void OnSceneLoaded(Scene scene, LoadSceneMode mode) { GameObject ssh = GameObject.Find("SceneSaveHandler"); if (ssh) { currentSceneSaveHandler = ssh.GetComponent <SceneSaveHandler>(); } //only do this on load from main menu if (!didLoadFromMenu /*&& RunOnTheFly.RunOnTheFlyReference.simulateFromMenu*/) { spawnLocation = MainMenu.GetLocationToSpawn(); StartCoroutine(DelaySetSpawnLocationOnLoad()); didLoadFromMenu = true; } if (scene.name.Equals("MainMenu")) { didLoadFromMenu = false; //need to also destroy player object } if (scene.name.Equals("MainCabin") || scene.name.Equals("Workshop")) { stateDrivenCamera.enabled = false; CharacterInputController.SetCanRun(false); if (scene.name.Equals("MainCabin")) { GameObject.Find("CM_ClearShotCamera_MainCabin").GetComponent <CinemachineClearShot>().m_LookAt = playerLookAt; } if (scene.name.Equals("Workshop")) { GameObject.Find("CM_VirtualCamera_Workshop").GetComponent <CinemachineVirtualCamera>().m_LookAt = playerLookAt; } } else { stateDrivenCamera.enabled = true; CharacterInputController.SetCanRun(true); } if (scene.name.Equals("MainCabin")) { transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); } else { transform.localScale = Vector3.one; } }