public void BroadcastAsync(CharacterGestureDo value) => Dimension.BroadcastAsync(ClientOpcode.GestureDo, (PacketWriter writer) => { writer.Write(value.Character); writer.Write(value.Gesture); writer.WriteVector3(value.Position); writer.Write(uint.MinValue); writer.Write(value.Rotation); });
public void BroadcastDeferred(CharacterGestureDo value) => Channel.BroadcastDeferred(SCCategory.Gesture, SCGesture.Show, (SPacketWriter writer) => { writer.Write(value.Character); writer.Write(value.Gesture); writer.Write(value.Position); writer.Write(uint.MinValue); writer.Write(value.Rotation); });