public void BroadcastAsync(CharacterGestureDo value) =>
 Dimension.BroadcastAsync(ClientOpcode.GestureDo, (PacketWriter writer) =>
 {
     writer.Write(value.Character);
     writer.Write(value.Gesture);
     writer.WriteVector3(value.Position);
     writer.Write(uint.MinValue);
     writer.Write(value.Rotation);
 });
示例#2
0
 public void BroadcastDeferred(CharacterGestureDo value) =>
 Channel.BroadcastDeferred(SCCategory.Gesture, SCGesture.Show, (SPacketWriter writer) =>
 {
     writer.Write(value.Character);
     writer.Write(value.Gesture);
     writer.Write(value.Position);
     writer.Write(uint.MinValue);
     writer.Write(value.Rotation);
 });