public void OnEventRaised(UnitBase value1, CharacterGameEvent value2) { if (value2 == endOfTurnEvent && value1 == unit.parent && unit.isBorrowing) { unit.status = Status.Overexerted; unit.parent.onApValChanged?.Invoke(currentApExerted); } if (value2 != characterTurnEvent) { return; } if (value1 != unit.parent) { return; } if (isRecovered) { GiveRecoverBenefits(); } else if (unit.isBorrowing) { unit.isBorrowing = false; } }
public void OnEventRaised(UnitBase character, CharacterGameEvent @event) { if (@event == endOfTurnEvent && character == unit.parent && unit.isBorrowing) { unit.statuses.Add(Status.Overexerted); unit.parent.onApValChanged?.Invoke(currentApExerted); } if (@event != characterTurnEvent) { return; } if (character != unit.parent) { return; } if (isRecovered) { GiveRecoverBenefits(); } else if (unit.isBorrowing) { unit.isBorrowing = false; } }
public void OnEventRaised(UnitBase value1, CharacterGameEvent value2) { if (value2 == BattleEvents.CharacterTurnEvent) { outline.enabled = false; turnOrderIcon.color = Color.white; button.enabled = false; isAbility = false; currentAbility = null; if (value1 == parent) { ResetTargets(); } } else if (value2 == BattleEvents.ChooseTargetEvent) { button.enabled = true; } else if (value2 == BattleEvents.CharacterAttackEvent) { outline.enabled = false; } else if (value1 == parent && value2 == BattleEvents.EndOfTurnEvent || value2 == BattleEvents.SkipTurnEvent) { hasPerformedTurn = true; } }
public void OnEventRaised(UnitBase character, CharacterGameEvent @event) { if (character == currentSummon && ((Enemy)character).isSummon && @event == BattleEvents.CharacterAttackEvent && character.Unit.isAbility && character.CurrentAbility != analyzeAbility) { //Logging.Log($"Enemy Ability {character.CurrentAbility.name}"); elias.Unit.anim.Play($"Ability {summonAbility.attackState}", 0); } else if ((character == elias || character == currentSummon) && @event == BattleEvents.CharacterAttackEvent && elias.CurrentTarget != null && !elias.CurrentTarget.Unit.isCountered && (elias.CurrentAbility != null && elias.CurrentAbility == analyzeAbility || elias.CurrentAbility != null && currentSummon.CurrentAbility == analyzeAbility)) { //Logging.Log("Analyze!"); FloatingTextManager.Instance.ShowText($"Analyzing", elias.Unit, intensity: 0.5f); BeginAnalyze((Enemy)elias.CurrentTarget); } else if ((character == elias || character == currentSummon) && @event == BattleEvents.EndOfTurnEvent && isAnalyzing) { SetListenerForHpLowered(); } else if ((character == elias || character == currentSummon) && @event == BattleEvents.CharacterTurnEvent && isAnalyzing) { EndAnalyze(); } }
public void OnEventRaised(UnitBase character, CharacterGameEvent @event) { if (@event == BattleEvents.CharacterTurnEvent) { outline.enabled = false; turnOrderIcons.ForEach(i => i.color = Color.white); button.enabled = false; isAbility = false; currentAbility = null; if (character == parent) { ResetTargets(); } } else if (@event == BattleEvents.ChooseTargetEvent) { button.enabled = true; } else if (@event == BattleEvents.CharacterAttackEvent) { outline.enabled = false; } else if (character == parent && @event == BattleEvents.EndOfTurnEvent || @event == BattleEvents.SkipTurnEvent) { hasPerformedTurn = true; hasGoneOnceThisRound = true; } }
public void OnEventRaised(UnitBase character, CharacterGameEvent @event) { if (@event == BattleEvents.SkipTurnEvent && character == targetUnit && timer == 0 && removeEffectAfterCharacterTurn) { RemoveTimerAndEffect(targetUnit); } }
public void OnEventRaised(UnitBase character, CharacterGameEvent @event) { if (@event != BattleEvents.EndOfTurnEvent && @event != BattleEvents.SkipTurnEvent) { return; } RemoveFromTurn(character); Timing.RunCoroutine(GetNextTurn()); }
public void OnEventRaised(UnitBase value1, CharacterGameEvent value2) { if (value2 != BattleEvents.EndOfTurnEvent && value2 != BattleEvents.SkipTurnEvent) { return; } RemoveFromTurn(value1); Timing.RunCoroutine(GetNextTurn()); }
public void OnEventRaised(UnitBase character, CharacterGameEvent charEvent) { if (charEvent != characterTurnEvent && charEvent != endOfTurnEvent) { return; } if (character.MenuController == this) { isEnabled = charEvent == characterTurnEvent; } }
public void OnEventRaised(UnitBase character, CharacterGameEvent @event) { if (@event != characterTurnEvent && @event != endOfTurnEvent) { return; } if (character.MenuController == this) { isEnabled = @event == characterTurnEvent; DisableScrolls(); } }
public void OnEventRaised(UnitBase character, CharacterGameEvent @event) { if (@event == enemyTurnEvent && character == unitBase) { if (currentState == UnitStates.Weakened) { enemyTurnCondition = true; } } if (currentState != UnitStates.Weakened) { return; } if (newRoundCondition && enemyTurnCondition) { RestoreShield(); } }
public void OnEventRaised(UnitBase value1, CharacterGameEvent value2) { if (value2 == enemyTurnEvent && value1 == unitBase) { if (currentState == UnitStates.Weakened) { enemyTurnCondition = true; } } if (currentState != UnitStates.Weakened) { return; } if (newRoundCondition && enemyTurnCondition) { RestoreShield(); } }
public void OnEventRaised(UnitBase value1, CharacterGameEvent value2) { if (value1 == currentSummon && ((Enemy)value1).isSummon) { elias.Unit.anim.Play($"Ability {summonAbility.attackState}", 0); } if (value1 == elias && value2 == BattleEvents.CharacterAttackEvent && elias.CurrentAbility == analyzeAbility && !elias.CurrentTarget.Unit.isCountered) { notificationHandler.ShowNotification($"Beginning analysis of {value1.characterName}"); BeginAnalyze((Enemy)elias.CurrentTarget); } if (value1 == elias && value2 == BattleEvents.EndOfTurnEvent && isAnalyzing) { SetListenerForHpLowered(); } if (value1 == elias && value2 == BattleEvents.CharacterTurnEvent && isAnalyzing) { EndAnalyze(); } }
public void OnEventRaised(UnitBase unitBase, CharacterGameEvent @event) { if (unitBase != character) { return; } if (@event == BattleEvents.BeginCharacterTurnEvent) { CharacterTurnResponse(); } else if (@event == BattleEvents.EndOfTurnEvent) { EndOfCharacterTurnResponse(); } else if (@event == BattleEvents.CharacterCounterAttackEvent) { CounterAttackResponse(); } else if (@event == BattleEvents.CharacterCounterAttackEndEvent) { CounterAttackEndResponse(); } else if (@event == BattleEvents.CharacterDealtDamageEvent) { OnDamageDealtResponse(); } else if (@event == BattleEvents.CharacterAttackEvent) { CharacterAttackResponse(); } else if (@event == BattleEvents.CharacterAttackEndEvent) { EndOfCharacterAttackResponse(); } }