// Use this for initialization void Start() { _navMeshAgent = GetComponent <NavMeshAgent>(); _characterFunctionality = GetComponent <CharacterFunctionality>(); _rigidbody = GetComponent <Rigidbody>(); _audioSource = GetComponent <AudioSource>(); player = GameObject.FindWithTag("Player"); saveSpeed = _navMeshAgent.speed; SetDestination(); _fadeoutManager = GameObject.FindWithTag("FadeoutManager").GetComponent <FadeoutManager>(); }
// Use this for initialization void Awake() { motor = GetComponent <CharacterMotor>(); functionality = GetComponent <CharacterFunctionality>(); }