示例#1
0
        /// <summary>Re-calculates the mainhand melee damage of this Unit</summary>
        internal static void UpdateMainAttackTime(this Unit unit)
        {
            int attackTime = unit.MainWeapon.AttackTime;
            int num        = UnitUpdates.GetMultiMod(
                unit.FloatMods[1] -
                CharacterFormulas.CalculateAtackTimeReduce(unit.Level, unit.Class, unit.Asda2Agility), attackTime);

            if (num < 30)
            {
                num = 30;
            }
            unit.MainHandAttackTime = num;
        }
示例#2
0
        /// <summary>
        /// Re-calculates the mainhand melee damage of this Unit
        /// </summary>
        internal static void UpdateMainAttackTime(this Unit unit)
        {
            var baseTime = unit.MainWeapon.AttackTime;

            baseTime = GetMultiMod(unit.FloatMods[(int)StatModifierFloat.MeleeAttackTime] - CharacterFormulas.CalculateAtackTimeReduce(unit.Level, unit.Class, unit.Asda2Agility), baseTime);
            if (baseTime < 30)
            {
                baseTime = 30;
            }
            unit.MainHandAttackTime = baseTime;
        }