public void CharEntered(object sender, CharacterEventArgs e) { if (!this.bIsActive || this.bInputWaiting) { return; } if (e.Character == '\b') { if (this.sInput.Length > 0) { this.sInput = this.sInput.Substring(0, this.sInput.Length - 1); } return; } if (e.Character == '\r') { this.HandleInput(); return; } bool arg_5F_0 = e.AltPressed; if (this.sInput.Length >= this.iMaxLength) { return; } if (!Program.game.xInput_Menu.KeyDown(Keys.LeftControl)) { this.sInput += e.Character; } }
void EventInput_CharEntered(object sender, CharacterEventArgs e) { if (_subscriber == null) return; if (char.IsControl(e.Character)) { //ctrl-v if (e.Character == 0x16) { //XNA runs in Multiple Thread Apartment state, which cannot recieve clipboard Thread thread = new Thread(PasteThread); thread.SetApartmentState(ApartmentState.STA); thread.Start(); thread.Join(); _subscriber.RecieveTextInput(_pasteResult); } else { _subscriber.RecieveCommandInput(e.Character); } } else { _subscriber.RecieveTextInput(e.Character); } }
public void CharEnteredHandler(object sender, CharacterEventArgs e) { if (e.Character == 9) // If tab was pressed, toggle the console { tabToggle = !tabToggle; sim.SetInputEnabled(!tabToggle); } if (tabToggle) { if (e.Character >= 32 && e.Character <= 126) // If the key is a printable ascii character, add it to the current input line { inputText += e.Character; } else if (e.Character == 13) // If the enter key was pressed, evaluate current line, and reset the input { EvaluateInput(inputText); inputText = ""; } else if (e.Character == 8) // If backspace was pressed, delete 1 character from the input { if (inputText.Length > 0) { inputText = inputText.Substring(0, inputText.Length - 1); } } } }
void EventInput_CharEntered(object sender, CharacterEventArgs e) { if (isHandled || !isActive) { isHandled = false; return; } CommandHistory.Reset(); switch ((int)e.Character) { case ENTER: ExecuteBuffer(); break; case BACKSPACE: if (Buffer.Output.Length > 0) { Buffer.Output = Buffer.Output.Substring(0, Buffer.Output.Length - 1); } break; case TAB: AutoComplete(); break; default: if (IsPrintable(e.Character)) { Buffer.Output += e.Character; } break; } }
private void HandleInput(object sender, CharacterEventArgs e) { if (e.Character != '\b' && e.Character != '\r') { InsertChar(e.Character); } }
private void EventInput_CharEntered(object sender, CharacterEventArgs e) { if (e.Character == HotKey) { Visible = !Visible; } }
protected override void gotabokstav(object aSender, CharacterEventArgs argies) { if (argies.Character >= '0' && argies.Character <= '9' || AcceptedCharacters.Contains(argies.Character)) { base.gotabokstav(aSender, argies); } }
/// <summary> /// Handles the character being loaded. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">Event args.</param> virtual protected void HandleCharacterLoaded(object sender, CharacterEventArgs e) { breath = e.Character.GetComponentInChildren <Breath>(); if (breath == null) { Debug.LogWarning("The loaded character doesn't have a Breath component."); } }
private void CharacterPress(object sender, CharacterEventArgs args) { //Prevents an error from being thrown if the font does not support the entered character if (Gui.DefaultFont.Characters.Contains(args.Character)) { _charEntered.Value = "Last char entered = " + new string(new[] { args.Character }); } }
/// <summary> /// Handles the character being loaded. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">Event args.</param> virtual protected void HandleCharacterLoaded(object sender, CharacterEventArgs e) { characterHealth = e.Character.GetComponent <CharacterHealth>(); if (characterHealth == null) { Debug.LogWarning("The loaded character doesn't have a character health!"); } }
private void gotChar(object sender, CharacterEventArgs e) { if (Game1.activeClickableMenu != this) { return; } char c = e.Character; if (c == '\r' || c == '\n') { if (typing == "") { exitThisMenu(true); return; } chat.Add(new ChatEntry(Game1.player, typing)); if (Multiplayer.mode != Mode.Singleplayer) { Multiplayer.sendFunc(new ChatPacket(Multiplayer.getMyId(), typing)); } if (MultiplayerMod.DEBUG) { if (typing.StartsWith("/instance ") && typing.Length > 10) { string baseLoc = null; if (Game1.player.currentLocation is StardewValley.Locations.FarmHouse) { baseLoc = "FarmHouse"; } if (Game1.player.currentLocation is StardewValley.Locations.Cellar) { baseLoc = "Cellar"; } if (baseLoc != null) { Log.debug("Looking for " + baseLoc + "_" + typing.Substring(10)); if (Game1.getLocationFromName(baseLoc + "_" + typing.Substring(10)) != null) { Game1.warpFarmer(baseLoc + "_" + typing.Substring(10), (int)Game1.player.position.X / Game1.tileSize, (int)Game1.player.position.Y / Game1.tileSize, false); } } } } typing = ""; } else if (c == '\b' && typing.Length > 0) { typing = typing.Substring(0, typing.Length - 1); } else if (!char.IsControl(c)) { typing += c; } }
private static void OnCharacterCreate(DOLEvent e, object sender, CharacterEventArgs args) { if (args == null) { return; } args.Character.Level = 50; }
private void EventInput_CharEntered(object sender, CharacterEventArgs e) { if (Visible && Selected) { if (char.IsControl(e.Character)) { RecieveCommandInput(e.Character); } else { RecieveTextInput(e.Character); } } }
//After registering for the OnCharacterCreation Event this function //is called whenever a new character is created! public static void DOLTestCharacterCreation(DOLEvent e, object sender, EventArgs args) { CharacterEventArgs chArgs = args as CharacterEventArgs; if (chArgs == null) { return; } //We want our new characters to start with some money //chArgs.Character.Gold = 10; //chArgs.Character.Silver = 50; // since at least money loot is available we dont need start money }
public virtual void ButtonCommandCall(object sender) { Character activeCharacter = (Character)sender; CharacterEventArgs eventArgs = new CharacterEventArgs() { Character = activeCharacter }; if (System.Windows.Forms.Control.ModifierKeys == Keys.Shift) { eventArgs.Shift = true; } InvokeCommand(eventArgs); }
/// <summary> /// Handles the character loaded event. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">Event.</param> protected virtual void HandleCharacterLoaded(object sender, CharacterEventArgs e) { itemManager = e.Character.GetComponentInChildren<ItemManager>(); if (itemManager != null) { itemManager.ItemCollected += HandleItemCollected; itemManager.Loaded += HandleItemCollected; itemManager.ItemConsumed += HandleItemCollected; LevelManager.Instance.Respawned += HandleRespawned; UpdateText (); } else { Debug.LogError ("Character was loaded but not ItemManager was found"); } UpdateText (); }
/// <summary> /// Get character reference when character loaded. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">Event args.</param> void HandleCharacterLoaded(object sender, CharacterEventArgs e) { characterHealth = e.Character.GetComponent <CharacterHealth> (); if (characterHealth != null) { characterHealth.Died += HandleChange; characterHealth.Loaded += HandleChange; characterHealth.GainLives += HandleChange; UpdateText(); } else { Debug.LogError("Loaded character didn't have a CharacterHealth"); } }
/// <summary> /// Handles the character loaded event. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">Event.</param> virtual protected void HandleCharacterLoaded(object sender, CharacterEventArgs e) { itemManager = e.Character.GetComponentInChildren <ItemManager>(); if (itemManager != null) { itemManager.ItemCollected += HandleItemCollected; itemManager.Loaded += HandleItemCollected; itemManager.ItemConsumed += HandleItemCollected; UpdateText(); } else { Debug.LogError("Character was loaded but not ItemManager was found"); } }
void EventInput_CharEntered(object sender, CharacterEventArgs e) { if (focus) { if (e.Character != '\b' && e.Character != 27 && e.Character != 17 && e.Character != 22 && e.Character != 13) { AddCharacter(e.Character); } //if (e.Character == 13) //{ // AddCharacter(e.Character); // GetCursorPosition(); // NewLine(); //} } }
/// <summary> /// Handles the character loaded event /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> void HandleCharacterLoaded(object sender, CharacterEventArgs e) { character = e.Character; if (autoShowOnGameOver) { characterHealth = character.GetComponentInChildren <CharacterHealth>(); if (characterHealth) { characterHealth.GameOver += HandleGameOver; } else { Debug.LogWarning("Game over screen cannot be auto shown as it could not find a ChracterHealth"); } } }
/// <summary> /// Handles the character being loaded. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">Event args.</param> virtual protected void HandleCharacterLoaded(object sender, CharacterEventArgs e) { characterHealth = e.Character.GetComponent <CharacterHealth>(); if (characterHealth == null) { Debug.LogWarning("The loaded character doesn't have a character health!"); } else if (images.Length * sprites.Length != characterHealth.MaxHealth) { Debug.LogWarning("Number of images times number of sprites should match the MaxHealth"); } if (characterHealth != null) { RegisterListeners(); } }
protected void UpdateText(object sender, CharacterEventArgs e) { if (HasFocus) { if (e.Character == (char)Keys.Back) { if (trueText.Length > 0) trueText = trueText.Remove(trueText.Length - 1); } else if (trueText.Length < MaxTextLength) trueText += e.Character; } Text = ""; for (int i = 0; i < trueText.Length; i++) Text += '*'; }
private static void KeyboardInput__CharEntered(object sender, CharacterEventArgs e) { if (!char.IsControl(e.Character)) { Game1.keyboardDispatcher.Subscriber?.RecieveTextInput(e.Character); return; } if (e.Character == '\u0016') { if (System.Windows.Forms.Clipboard.ContainsText()) { Game1.keyboardDispatcher.Subscriber?.RecieveTextInput(System.Windows.Forms.Clipboard.GetText()); } return; } Game1.keyboardDispatcher.Subscriber?.RecieveCommandInput(e.Character); }
protected void UpdateText(object sender, CharacterEventArgs e) { if (_hasFocus) { if (e.Character == (char)Keys.Back) { if (Text.Length > 0) { Text = Text.Remove(Text.Length - 1); } } else if (Text.Length < _maxTextLength) { Text += e.Character; } } }
private static void OnGameEntered(DOLEvent e, object sender, CharacterEventArgs args) { GamePlayer player = sender as GamePlayer; if (player == null) { return; } switch (player.Realm) { case eRealm.Albion: player.MoveTo(238, 563499, 573780, 5408, 4094);; break; case eRealm.Midgard: player.MoveTo(238, 570011, 541058, 5408, 2059);; break; case eRealm.Hibernia: player.MoveTo(238, 534198, 534372, 5408, 1521);; break; } }
private static void OnCharacterCreate(DOLEvent e, object sender, CharacterEventArgs args) { if (args == null) { return; } switch ((eRealm)args.Character.Realm) { case eRealm.Hibernia: UpdateCharacterPosition(args.Character, 238, 534198, 534372, 5408, 1521); break; case eRealm.Midgard: UpdateCharacterPosition(args.Character, 238, 570011, 541058, 5408, 2059); break; case eRealm.Albion: UpdateCharacterPosition(args.Character, 238, 563499, 573780, 5408, 4094); break; } }
protected virtual void gotabokstav(object aSender, CharacterEventArgs argies) { switch (argies.Character) { case '\b': //backspace if (myText.Length > 0) { myText = myText.Substring(0, myText.Length - 1); } break; case '\r': //return OnEnterPressed?.Invoke(this); break; case '\t': //tab OnTabPressed?.Invoke(this); break; default: myText += argies.Character; break; } }
/// <summary> /// Change location on character creation /// </summary> public static void CharacterCreation(DOLEvent ev, object sender, EventArgs args) { CharacterEventArgs chArgs = args as CharacterEventArgs; if (chArgs == null) { return; } DOLCharacters ch = chArgs.Character; try { StartLocation startLocation = null; GameClient client = chArgs.GameClient; StartupLocation dbStartupLocation = null; // do we have custom locations in the DB ? if (ServerProperties.Properties.USE_CUSTOM_START_LOCATIONS) { // First try to find an ALL entry var startupLocations = GameServer.Database.SelectObjects <StartupLocation>("ClassIDs = 'ALL'"); if (startupLocations.Count > 0) { dbStartupLocation = startupLocations[0]; } else { // find realm-based SL startupLocations = GameServer.Database.SelectObjects <StartupLocation>("ClassIDs LIKE '%" + GlobalConstants.RealmToName((eRealm)ch.Realm).Substring(0, 3) + "%'"); if (startupLocations.Count > 0) { dbStartupLocation = startupLocations[0]; } else { // find class-based SL startupLocations = GameServer.Database.SelectObjects <StartupLocation>("ClassIDs LIKE '%" + ch.Class + "%'"); foreach (var curSL in startupLocations) { foreach (var classID in curSL.ClassIDs.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries)) { int charClass = 0; int.TryParse(classID, out charClass); if (charClass == ch.Class) { dbStartupLocation = curSL; break; } } if (dbStartupLocation != null) { break; } } } } // fill loc with our found SL if (dbStartupLocation != null) { startLocation = new StartLocation(dbStartupLocation.XPos, dbStartupLocation.YPos, dbStartupLocation.ZPos, dbStartupLocation.Heading); ch.Region = dbStartupLocation.Region; } } // no custom SL or custom SL not found if (dbStartupLocation == null) { // tutorial all realms use the same region // except if disabled in SP, v1.93+ start is in tutorial zone if ((ch.Region == 27 || (int)client.Version >= (int)GameClient.eClientVersion.Version193) && !ServerProperties.Properties.DISABLE_TUTORIAL) { switch (ch.Realm) { case 1: // alb startLocation = new StartLocation(95638, 101322, 5340, 998); break; case 2: // mid startLocation = new StartLocation(226716, 232385, 5340, 1024); break; case 3: // hib startLocation = new StartLocation(357788, 363457, 5340, 1024); break; } } else if ((int)client.Version >= (int)GameClient.eClientVersion.Version193) { // no base classes, so we choose a common startuplocation per realm switch (ch.Realm) { case 1: // alb startLocation = new StartLocation(562418, 512268, 2500, 2980); break; case 2: // mid startLocation = new StartLocation(802869, 726016, 4699, 1399); break; case 3: // hib startLocation = new StartLocation(347279, 489681, 5200, 2332); break; } } else if ((int)client.Version >= (int)GameClient.eClientVersion.Version180) { startLocation = (StartLocation)MainTownStartingLocations[ch.Class]; } else if (ch.Region == 1 || ch.Region == 100 || ch.Region == 200) // all classic regions { startLocation = (StartLocation)ClassicLocations[ch.Race][ch.Class]; } else if (ch.Region == 51 || ch.Region == 151 || ch.Region == 181) // all ShroudedIsles regions { startLocation = (StartLocation)ShroudedIslesLocations[ch.Race][ch.Class]; } else { log.DebugFormat("tried to create char in unknown region {0}", ch.Region); switch (ch.Realm) { default: ch.Region = 1; break; case 2: ch.Region = 100; break; case 3: ch.Region = 200; break; } startLocation = (StartLocation)ClassicLocations[ch.Race][ch.Class]; } } if (startLocation == null) { log.Warn("startup location not found: account=" + ch.AccountName + "; char name=" + ch.Name + "; region=" + ch.Region + "; realm=" + ch.Realm + "; class=" + ch.Class + " (" + (eCharacterClass)ch.Class + "); race=" + ch.Race + " (" + (eRace)ch.Race + ")"); } else { ch.Xpos = startLocation.X; ch.Ypos = startLocation.Y; ch.Zpos = startLocation.Z; ch.Direction = startLocation.Heading; } BindCharacter(ch); } catch (Exception e) { if (log.IsErrorEnabled) { log.Error("StartupLocations script: error changing location. account=" + ch.AccountName + "; char name=" + ch.Name + "; region=" + ch.Region + "; realm=" + ch.Realm + "; class=" + ch.Class + " (" + (eCharacterClass)ch.Class + "); race=" + ch.Race + " (" + (eRace)ch.Race + ")", e); } } }
void HandleRespawned(object sender, CharacterEventArgs e) { UpdateImages(); }
public virtual void OnCharEntered(CharacterEventArgs e) { }
public void CharEnteredHandler(object sender, CharacterEventArgs e) { }
public static void EventInput_CharEntered(object sender, char c, int lParam) { CharacterEventArgs e = new CharacterEventArgs(c, lParam); if(char.IsControl(e.Character)) { if(ReceiveCommand != null) { ReceiveCommand(sender, e); } } else { if(ReceiveChar != null) { ReceiveChar(sender, e); } } }
protected internal virtual void CharEntered(CharacterEventArgs e) { }
private async void OnCharacterLoaded(object s, CharacterEventArgs c) { this.CharLoaded = true; }
void CharacterUpdate(object source, CharacterEventArgs e) { //Unpack the event int[] oldPos = e.GetOldPosition(); int[] newPos = e.GetNewPosition(); char avatar = e.GetAvatar(); //Update position, if necessary if (oldPos != newPos) { if (GameboardLocationEmpty(newPos)) { //Nothing's at the target destination. Go there this.grid.SetValue(avatar, newPos); //Set the old position to empty //But first, check that 'oldPos' is within the current gridsize, as the grid may have been respawned at a lower size than the previous coordinates if (oldPos[0] < gridSize && oldPos[1] < gridSize) { this.grid.SetValue('-', oldPos); } } } }
void EventInput_CharEntered(object sender, CharacterEventArgs e) { InputBox.AddCharToQueue(e.Character); }
private void OnCharEntered(CharacterEventArgs e) { if (char.IsControl(e.Character)) { //ctrl-v if (e.Character == 0x16) { //XNA runs in Multiple Thread Apartment state, which cannot receive clipboard Thread thread = new Thread(PasteThread); thread.SetApartmentState(ApartmentState.STA); thread.Start(); thread.Join(); ReceiveTextInput(_pasteResult); } else { ReceiveCommandInput(e.Character); } } else { ReceiveTextInput(e.Character); } }
private void CharacterEntered(object sender, CharacterEventArgs e) { StringBuilder selected; switch (selection) { case SelectedString.userName: selected = userName; break; case SelectedString.hostName: selected = hostName; break; case SelectedString.port: selected = port; break; default: selected = null; break; } // Add key to text buffer. If not a symbol key. if (!((int)e.Character < 32 || (int)e.Character > 126)) //From space to tilde { // Capitals are already supported in DLL so we don't have to worry about checking shift if (!(Keyboard.GetState().IsKeyDown(Keys.LeftControl) || Keyboard.GetState().IsKeyDown(Keys.RightControl))) { selected.Append(e.Character); } } // Backspace - remove character if there are any if ((int)e.Character == 0x08 && selected.Length > 0) { selected.Remove(selected.Length - 1, 1); } }
protected internal override void CharEntered(CharacterEventArgs e) { var ch = e.Character; lock (RenderRule) { switch (ch) { case '\b': { //Backspace <= remove selected or remove before cursor if (RenderRule.HasSelected) { RenderRule.RemoveSelected(); } else { RenderRule.BackSpace(); } break; } case '\n': case '\r': { //New Line <= Insert character after cursor if (RenderRule.HasSelected) { RenderRule.RemoveSelected(); } RenderRule.Insert(ch); break; } case '\t': { //Tabs currently not supported return; } case (char)3: { //Copy Clipboard.SetDataObject(RenderRule.GetSelected(), true); break; } case (char)22: { //Paste if (RenderRule.HasSelected) { RenderRule.RemoveSelected(); } var dataObject = Clipboard.GetDataObject(); if (dataObject != null) { var text = dataObject.GetData(DataFormats.Text).ToString(); RenderRule.Insert(text); } break; } case (char)24: { //Cut if (RenderRule.HasSelected) { Clipboard.SetDataObject(RenderRule.GetSelected(), true); RenderRule.RemoveSelected(); } break; } default: { //Add the character if (RenderRule.HasSelected) { RenderRule.RemoveSelected(); } RenderRule.Insert(ch); RenderRule.SelectedChar = null; break; } } RenderRule.BakeText(); } ResetTimer(); }
void EventInput_CharEntered(object sender, CharacterEventArgs e) { char character = e.Character; if (character == 'n' && Network.JoinedGame) { Weather.Toggle(); } if (acceptTextInput && activeText != null) { if (character == 8) { if (activeText.TrueContents.Length != 0) { activeText.Contents = activeText.TrueContents.Remove(this.textEditPosition - 1, 1); textEditPosition--; } } else if (((character > 36 && character < 126) || character == 32) && activeText.TrueContents.Length < activeText.maxLength) { if (this.textEditPosition < activeText.TrueContents.Length) activeText.Contents = activeText.TrueContents.Substring(0, this.textEditPosition) + character + activeText.TrueContents.Substring(this.textEditPosition); else activeText.Contents = activeText.TrueContents.Substring(0, this.textEditPosition) + character; textEditPosition++; } else { activeText.ToNextBox(); } } }
/// <summary> /// Handles the character being loaded. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">Event args.</param> protected virtual void HandleCharacterLoaded(object sender, CharacterEventArgs e) { characterHealth = e.Character.GetComponent<CharacterHealth>(); if (characterHealth == null) Debug.LogWarning ("The loaded character doesn't have a character health!"); }
public CharButtonEvent(CharacterEventArgs args) { Key = args.Character; Alt = args.AltPressed; }
private void Terminal_CharacterChanged(object sender, CharacterEventArgs e) { InvalidateCharacter(e.Position); }
private void CharEventHandler(object sender, CharacterEventArgs eventArgs) { charEvents.Add(new CharButtonEvent(eventArgs)); }
private void EventInput_CharEntered(object sender, CharacterEventArgs e) { if (e.Character == '\b' && GetTextboxByID(FocusedTextbox).Text.Length > 0) { GetTextboxByID(FocusedTextbox).Text = GetTextboxByID(FocusedTextbox).Text.Substring(0, GetTextboxByID(FocusedTextbox).Text.Length - 1); } else { if (e.Character != '\r' && e.Character != '\b' && e.Character != '\t' && (int) e.Character != 27) { GetTextboxByID(FocusedTextbox).Text += e.Character; } } }