示例#1
0
 public void ChangeSelectPosition(SelectView selectView, int position)
 {
     if (selectView == selectHair)
     {
         characterBodyCpt.SetHair(listSelectHair[position].key);
     }
     else if (selectView == selectEye)
     {
         characterBodyCpt.SetEye(listSelectEye[position].key);
     }
     else if (selectView == selectMouth)
     {
         characterBodyCpt.SetMouth(listSelectMouth[position].key);
     }
     else if (selectView == selectHat)
     {
         characterDressCpt.SetHat(listSelectHat[position]);
     }
     else if (selectView == selectClothes)
     {
         characterDressCpt.SetClothes(listSelectClothes[position]);
     }
     else if (selectView == selectShoes)
     {
         characterDressCpt.SetShoes(listSelectShoes[position]);
     }
 }
示例#2
0
文件: Test.cs 项目: wobushiren79/IL
    private void OnGUI()
    {
        if (GUILayout.Button("Test"))
        {
            ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(2100002);
            characterDressCpt.SetHat(itemsInfo);

            itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(140065);
            characterDressCpt.SetMask(itemsInfo);

            itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(250007);
            characterDressCpt.SetClothes(itemsInfo);

            itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(350007);
            characterDressCpt.SetShoes(itemsInfo);

            itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(810010);
            characterDressCpt.SetHand(itemsInfo);
        }
    }
示例#3
0
    /// <summary>
    ///  设置角色数据
    /// </summary>
    /// <param name="gameItemsManager"></param>
    /// <param name="characterBean"></param>
    public virtual void SetCharacterData(CharacterBean characterBean)
    {
        if (characterBean == null)
        {
            return;
        }
        this.characterData = characterBean;
        //设置身体数据
        if (characterBody != null)
        {
            characterBody.SetCharacterBody(characterData.body);
        }
        //设置服装数据
        if (characterDress != null)
        {
            //设置面具
            ItemsInfoBean maskEquip = null;
            if (characterBean.equips.maskTFId != 0)
            {
                maskEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.maskTFId);
            }
            else
            {
                maskEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.maskId);
            }
            characterDress.SetMask(maskEquip);

            //设置手持
            ItemsInfoBean handEquip = null;
            if (characterBean.equips.handTFId != 0)
            {
                handEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.handTFId);
            }
            else
            {
                handEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.handId);
            }
            characterDress.SetHand(handEquip);

            //设置头部
            ItemsInfoBean hatEquip = null;
            if (characterBean.equips.hatTFId != 0)
            {
                hatEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.hatTFId);
            }
            else
            {
                hatEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.hatId);
            }
            characterDress.SetHat(hatEquip);


            //设置衣服
            ItemsInfoBean clothesEquip = null;
            if (characterBean.equips.clothesTFId != 0)
            {
                clothesEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.clothesTFId);
            }
            else
            {
                clothesEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.clothesId);
            }
            characterDress.SetClothes(clothesEquip);

            //设置鞋子
            ItemsInfoBean shoesEquip = null;
            if (characterBean.equips.shoesTFId != 0)
            {
                shoesEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.shoesTFId);
            }
            else
            {
                shoesEquip = GameItemsHandler.Instance.manager.GetItemsById(characterBean.equips.shoesId);
            }
            characterDress.SetShoes(shoesEquip);
        }
        //设置属性数据
        //获取属性数据
        characterData.GetAttributes(
            out CharacterAttributesBean totalAttributes, out CharacterAttributesBean selfAttributes, out CharacterAttributesBean equipAttributes);
        //设置速度
        if (characterMoveCpt != null)
        {
            float speed = totalAttributes.speed * 0.04f + 1f;
            //速度修正
            if (speed <= 0.1f)
            {
                //最低不小于0.1
                speed = 0.1f;
            }
            characterMoveCpt.SetMoveSpeed(speed);
        }
    }