void LogCharacters() { Debug.Log(CharacterDatabase.GetCharacterID("A") + " " + CharacterDatabase.GetCharacterName("A")); Debug.Log(CharacterDatabase.GetCharacterID("B") + " " + CharacterDatabase.GetCharacterName("B")); Debug.Log(CharacterDatabase.GetCharacterID("C") + " " + CharacterDatabase.GetCharacterName("C")); Debug.Log(CharacterDatabase.GetCharacterID("D") + " " + CharacterDatabase.GetCharacterName("D")); Debug.Log(CharacterDatabase.GetCharacterID("E") + " " + CharacterDatabase.GetCharacterName("E")); Debug.Log(CharacterDatabase.GetCharacterID("F") + " " + CharacterDatabase.GetCharacterName("F")); Debug.Log(CharacterDatabase.GetCharacterID("G") + " " + CharacterDatabase.GetCharacterName("G")); Debug.Log(CharacterDatabase.GetCharacterID("H") + " " + CharacterDatabase.GetCharacterName("H")); Debug.Log(CharacterDatabase.GetCharacterID("I") + " " + CharacterDatabase.GetCharacterName("I")); Debug.Log(CharacterDatabase.GetCharacterID("0") + " " + CharacterDatabase.GetCharacterName("0")); }