void LogCharacters()
 {
     Debug.Log(CharacterDatabase.GetCharacterID("A") + " " + CharacterDatabase.GetCharacterName("A"));
     Debug.Log(CharacterDatabase.GetCharacterID("B") + " " + CharacterDatabase.GetCharacterName("B"));
     Debug.Log(CharacterDatabase.GetCharacterID("C") + " " + CharacterDatabase.GetCharacterName("C"));
     Debug.Log(CharacterDatabase.GetCharacterID("D") + " " + CharacterDatabase.GetCharacterName("D"));
     Debug.Log(CharacterDatabase.GetCharacterID("E") + " " + CharacterDatabase.GetCharacterName("E"));
     Debug.Log(CharacterDatabase.GetCharacterID("F") + " " + CharacterDatabase.GetCharacterName("F"));
     Debug.Log(CharacterDatabase.GetCharacterID("G") + " " + CharacterDatabase.GetCharacterName("G"));
     Debug.Log(CharacterDatabase.GetCharacterID("H") + " " + CharacterDatabase.GetCharacterName("H"));
     Debug.Log(CharacterDatabase.GetCharacterID("I") + " " + CharacterDatabase.GetCharacterName("I"));
     Debug.Log(CharacterDatabase.GetCharacterID("0") + " " + CharacterDatabase.GetCharacterName("0"));
 }