public bool ApplyModificators(CharacterCreationScript player, SkillsManagerScript skillManager) { player.BonusStatPoints = BonusStatPoints; if (modifiedStatDeclaration == null || modifiedStatDeclaration.Length == 0) { modifiedStatDeclaration = new CharacterAttribute[] { CharacterAttribute.Agility, CharacterAttribute.Perception, CharacterAttribute.Character, CharacterAttribute.Wits, CharacterAttribute.Physique }; } if (modifiedStatValues == null || modifiedStatValues.Length == 0) { modifiedStatValues = new int[] { Agility, Perception, Character, Wits, Physique }; } return (player.SetBackground(this) && player.ApplyBackgroundModificators(modifiedStatDeclaration, modifiedStatValues) && skillManager.ApplyBackgroundSkills(skillsGranted)); }
void Awake() { StatText = gameObject.GetComponent <Text>(); characterScript = GameObject.Find("Game Info Component").GetComponent <CharacterCreationScript>(); characterScript.RegisterToNotifyStatChange(UpdatedStat); UpdatedStat(); }
// Use this for initialization void Start() { AttributeValueText = transform.Find("Value").GetComponent <Text>(); creationScript = GameObject.Find("Game Info Component").GetComponent <CharacterCreationScript>(); if (creationScript != null) { creationScript.RegisterToNotifyStatChange(UpdateDisplayedValue); } UpdateDisplayedValue(); }
void Awake() { CharacterCreationScript toDestroy = gameObject.GetComponent <CharacterCreationScript>(); Destroy(toDestroy, 1.0f); DontDestroyOnLoad(gameObject); StartCoroutine(TryRegisteringToTimeEvent()); portrait = GameObject.Find("Displayed Portrait").GetComponent <Image>().sprite; //RegisterToPlayerHurt(Test); RegisterToSanityChanged(SaveSanityPercentageBetweenGames); }
public void ServerResponceHandler() { if (TcpClnt.Connected) { NetworkStream NtwrkStrm = TcpClnt.GetStream(); IFormatter MyFormatter = new BinaryFormatter(); if (NtwrkStrm.DataAvailable) { try { string type = (string)MyFormatter.Deserialize(NtwrkStrm); NtwrkStrm.Flush(); if (type == "Login") { UnityEngine.Debug.Log("Login Info Recived"); string response = (string)MyFormatter.Deserialize(NtwrkStrm); NtwrkStrm.Flush(); MMScript.LoginResponseHandler(response); if (response == "Logging in") { PlayerClass = (PlayerInfo)MyFormatter.Deserialize(NtwrkStrm); NtwrkStrm.Flush(); UnityEngine.Debug.Log("PlayerClass.Name = " + PlayerClass.UserName); LoadCCLevel(); } return; }//2 else if (type == "AddUser") { string response = (string)MyFormatter.Deserialize(NtwrkStrm); NtwrkStrm.Flush(); MMScript.AddUserResponseHandler(response); return; } else if (type == "CCRequest") { string responce = (string)MyFormatter.Deserialize(NtwrkStrm); NtwrkStrm.Flush(); if (responce == "Accepted") { PlayerClass = (PlayerInfo)MyFormatter.Deserialize(NtwrkStrm); } CCScript = GameObject.Find("CCCanvas").GetComponent <CharacterCreationScript>(); CCScript.SubmitButtonClickedResponceHandler(responce); } else if (type == "HeroSelectionRequest") { PlayerClass = (PlayerInfo)MyFormatter.Deserialize(NtwrkStrm); NtwrkStrm.Flush(); if (PlayerClass.SelectedHero == PlayerClass.H1) { CCScript = GameObject.Find("CCCanvas").GetComponent <CharacterCreationScript>(); CCScript.Character1ButtonClickedResponceHandler(); } else if (PlayerClass.SelectedHero == PlayerClass.H2) { CCScript = GameObject.Find("CCCanvas").GetComponent <CharacterCreationScript>(); CCScript.Character2ButtonClickedResponceHandler(); } else if (PlayerClass.SelectedHero == PlayerClass.H3) { CCScript = GameObject.Find("CCCanvas").GetComponent <CharacterCreationScript>(); CCScript.Character3ButtonClickedResponceHandler(); } else if (PlayerClass.SelectedHero == PlayerClass.H4) { CCScript = GameObject.Find("CCCanvas").GetComponent <CharacterCreationScript>(); CCScript.Character4ButtonClickedResponceHandler(); } } else if (type == "DeleteRequest") { PlayerClass = (PlayerInfo)MyFormatter.Deserialize(NtwrkStrm); NtwrkStrm.Flush(); CCScript = GameObject.Find("CCCanvas").GetComponent <CharacterCreationScript>(); CCScript.DeleteButtonClickedResponceHandler(); } else if (type == "PlayersInScene") { Lisst = (List <PlayerInfo>)MyFormatter.Deserialize(NtwrkStrm); SpawnPlayer(Lisst); } else if (type == "Player Joined Starting Area") { UnityEngine.Debug.Log("Player joined starting area"); Lisst.Add((PlayerInfo)MyFormatter.Deserialize(NtwrkStrm)); SpawnPlayer(Lisst); } else if (type == "LoadStartingArea") { PlayerClass.SelectedHero = (PlayerInfo.Hero)MyFormatter.Deserialize(NtwrkStrm); LoadLevel(); } else if (type == "Current Position") { //UnityEngine.Debug.Log("current Position recieved"); string name = (string)MyFormatter.Deserialize(NtwrkStrm); //Recieve NtwrkStrm.Flush(); float xin = (float)MyFormatter.Deserialize(NtwrkStrm); //Recieve NtwrkStrm.Flush(); float yin = (float)MyFormatter.Deserialize(NtwrkStrm); //Recieve NtwrkStrm.Flush(); float zin = (float)MyFormatter.Deserialize(NtwrkStrm); //Recieve NtwrkStrm.Flush(); float yrot = (float)MyFormatter.Deserialize(NtwrkStrm); //Recieve NtwrkStrm.Flush(); if (LevelLoaded) { //UnityEngine.Debug.Log("lvlloaded = true"); if (ClientSpawned == true) { //UnityEngine.Debug.Log("player spawned = true"); GameObject unit = GameObject.Find(name); unit.transform.SetPositionAndRotation(new Vector3(xin, yin, zin), Quaternion.Euler(0, yrot, 0)); } } } else if (type == "Player Disconected") { PlayerInfo DCPlayer = (PlayerInfo)MyFormatter.Deserialize(NtwrkStrm); foreach (KeyValuePair <PlayerInfo, GameObject> kvp in SpawnedPlayers) { if (kvp.Key.UserName == DCPlayer.UserName) { UnityEngine.Debug.Log("Removing Player " + kvp.Key.UserName + " from the game"); SpawnedPlayers.Remove(kvp.Key); Destroy(kvp.Value); Lisst.Remove(kvp.Key); } } } else { return; } } catch (Exception e) { UnityEngine.Debug.Log(e); NtwrkStrm.Flush(); return; } } else { return; } } else { return; } }
/// <summary> /// Start is called once on object creation /// </summary> protected override void Start() { instance = this; base.Start(); }