private void HandleCharacterCreationDataRequest(string username, PacketBase p) { CharacterCreationDataPacket response = new CharacterCreationDataPacket { Classes = _moduleDataService.LoadAll <ClassData>().ToList() }; _networkService.SendMessage(PacketDeliveryMethod.ReliableUnordered, response, username); }
private void RequestData() { CharacterCreationDataPacket packet = new CharacterCreationDataPacket { IsRequest = true }; _networkService.SendMessage(PacketDeliveryMethod.ReliableUnordered, packet); }