void Start() { m_UIBarFill.color = Color.clear; m_UIBarOutline.color = Color.clear; m_LastFuelFullTime = Time.time - 5.0f; m_FuelWasFull = true; m_JetpackModule = m_Character.GetAbilityModuleManager().GetModuleWithName("Jetpack") as JetpackModule; UpdateVisualsEnabled(); }
public static void ShowTab(CharacterControllerBase a_CharacterController) { if (Application.isPlaying) { GUILayout.Label("Abilities cannot be edited during play!", EditorStyles.boldLabel); return; } if (a_CharacterController == null) { GUILayout.Label("CharacterController script not found on object", EditorStyles.boldLabel); return; } AbilityModuleManager abilityModuleManager = a_CharacterController.GetAbilityModuleManager(); if (abilityModuleManager) { SerializedObject abilityManagerObject = new SerializedObject(abilityModuleManager); EditorGUI.BeginChangeCheck(); float prevLabelWidth = EditorGUIUtility.labelWidth; //EditorGUIUtility.labelWidth += 50.0f; GUILayout.Label("List of abilities", EditorStyles.boldLabel); GUILayout.Space(4.0f); SerializedProperty array = abilityManagerObject.FindProperty("m_AbilitySlots"); if (array != null) { EditorHelp.SerializeArray(array); } EditorGUIUtility.labelWidth = prevLabelWidth; if (EditorGUI.EndChangeCheck()) { abilityManagerObject.ApplyModifiedProperties(); } } else { GUILayout.Label("AbilityModuleManager script not found on object", EditorStyles.boldLabel); } }
void Start() { m_Character.GetAbilityModuleManager().ApplyAbilityUnlockList(m_List); }