void OnTriggerEnter2D(Collider2D c2d) { if (c2d.gameObject.layer == 9) { CharacterContral cc = c2d.GetComponent <CharacterContral>(); if (cc.IsP2) { P2_Readdy = true; } else { P1_Readdy = true; } cc.IsContral = false; if (P1_Readdy && P2_Readdy) { StartCoroutine(PlaySE()); } } }
// Use this for initialization void Start() { cc = transform.parent.GetComponent <CharacterContral>(); GetComponent <CircleCollider2D>().radius = range; }
// Use this for initialization void Start() { cc = transform.parent.GetComponent <CharacterContral>(); //cc = transform.parent.parent.GetComponent<CharacterContral>(); }