示例#1
0
    void OnTriggerEnter2D(Collider2D c2d)
    {
        if (c2d.gameObject.layer == 9)
        {
            CharacterContral cc = c2d.GetComponent <CharacterContral>();
            if (cc.IsP2)
            {
                P2_Readdy = true;
            }
            else
            {
                P1_Readdy = true;
            }
            cc.IsContral = false;

            if (P1_Readdy && P2_Readdy)
            {
                StartCoroutine(PlaySE());
            }
        }
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     cc = transform.parent.GetComponent <CharacterContral>();
     GetComponent <CircleCollider2D>().radius = range;
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     cc = transform.parent.GetComponent <CharacterContral>();
     //cc = transform.parent.parent.GetComponent<CharacterContral>();
 }