示例#1
0
    void OnTriggerEnter(Collider other)
    {
        CharacterBehaviour cb = other.GetComponent <CharacterBehaviour> ();

        if (cb != null)
        {
            switch (buildingType)
            {
            case "hut":
                if (cb.CarriedResourceType().Equals("wood"))
                {
                    tribe.StoreWood(cb.CarriedResourceAmount());
                }
                else if (cb.CarriedResourceType().Equals("rock"))
                {
                    tribe.StoreRock(cb.CarriedResourceAmount());
                }
                else if (!cb.CarriedResourceType().Equals(""))
                {
                    Debug.Log(other.name + " was carrying " + cb.CarriedResourceType() + ", which is unknown. (Is it not lowercase?)");
                }
                cb.ResetCarrying();
                break;

            case "barracks":
                if (!cb.GetJob().Equals("kill"))
                {
                    string message = "";
                    if (tribe.GetResourceAmount("wood") < 5)
                    {
                        message += "Not enough wood! (" + tribe.GetResourceAmount("wood") + " / 5)";
                    }
                    if (tribe.GetResourceAmount("rock") < 2)
                    {
                        message += "\nNot enough rocks! (" + tribe.GetResourceAmount("rock") + " / 2)";
                    }
                    if (message.Equals(""))
                    {
                        SoundHandler.PlaySound("equip");
                        cb.SetJob("kill");
                        tribe.StoreWood(-5);
                        tribe.StoreRock(-2);
                    }
                    else
                    {
                        HUDController.PostMessage(message, false);
                    }
                }
                else
                {
                    SoundHandler.PlaySound("dequip");
                    cb.SetJob("");
                    tribe.StoreWood(5);
                    tribe.StoreRock(2);
                }
                break;
            }
        }
    }