//반응키로 눌렀을때 public void ClickAction() { if (player == null) { return; } if (itemBase == null) { return; } if (player.isInventoryFull() == true && //가방 , 아머일때는 인벤토리 크기 상관 x (itemBase.itemType != ItemType.Bag && itemBase.itemType != ItemType.Armor)) { if (Language.Instance.NowLanguage == LanguageType.English) { MessageBar.Instance.ShowInfoBar("Inventory Is Full", Color.red); } else { MessageBar.Instance.ShowInfoBar("가방이 가득 찼어요", Color.red); } SoundManager.Instance.PlaySoundEffect("error"); return; } if (isSalesItem == true) { if (player.Coin < price) { if (Language.Instance.NowLanguage == LanguageType.English) { MessageBar.Instance.ShowInfoBar("Not enough money", Color.red); } else { MessageBar.Instance.ShowInfoBar("돈이 부족합니다.", Color.red); } return; } else { if (player.isInventoryFull() == true) { return; } player.UseCoin(price); SoundManager.Instance.PlaySoundEffect("ItemBuy"); isSoldOut = true; } } switch (itemBase.itemType) { case ItemType.Weapon: { Type type = Type.GetType("weapon." + itemBase.weapontype.ToString()); if (type == null) { break; } Weapon instance = Activator.CreateInstance(type) as Weapon; if (instance == null) { break; } player.AddWeapon(instance); itemBase = null; } break; case ItemType.Bag: { Item_Bag bag = itemBase as Item_Bag; if (bag == null) { return; } if (bag != null) { player.GetBag(bag.ItemLevel, bag.Value); } //해제 itemBase = null; } break; case ItemType.Armor: { player.SetArmor(itemBase.Value); } break; default: { player.AddItem(itemBase); } break; } Destroy(this.gameObject); }