示例#1
0
    override protected void Start()
    {
        base.Start();
        inst_Camera = CameraManager.getInstance();
        inst_Input  = InputManager.getInstance();
        inst_Anim   = CharacterAnimationManager.getInstance();

        s_navAgent            = GetComponent <NavMeshAgent>();
        s_characterController = GetComponent <CharacterController>();

        inst_Input.OnStand            += OnIdle;
        inst_Input.OnTranslate        += OnTranslate;
        inst_Input.OnTranslate        += (_, __) => NavigationCancel();
        inst_Input.OnJump             += OnJump;
        inst_Input.mouseLeftClickDown += OnSecondSkill;
        //inst_Input.firstSkill += OnFirstSkill;
        //inst_Input.secondSkill += OnSecondSkill;
        inst_Input.combinationSkill += OnCombinationSkill;

        s_navAgent.updatePosition = false;
        s_navAgent.updateRotation = false;

        if (GameObject.FindWithTag("HPBar") == null)
        {
            return;
        }
        hpBar    = GameObject.FindWithTag("HPBar").GetComponent <Slider>();
        gameOver = GameObject.Find("GameOver");
        gameOver.SetActive(false);
    }
示例#2
0
 protected virtual void Start()
 {
     inst_Animation = CharacterAnimationManager.getInstance();
     inst_Input     = InputManager.getInstance();
     inst_toolTipUI = InterationToolTip.getInstance();
     bundle         = new InteractionEventBundle
     {
         eventOwner   = this,
         startAction  = OnInteractionStart,
         cancelAction = OnInteractionCancel
     };
 }