public Character(CharacterTemplateSlot templateSlot, Team team, CharacterActor actor, CharacterMover mover, CharacterFloatingTextHandler floatingTextHandler) { Template = templateSlot.Template; actor.Owner = this; mover.Owner = this; floatingTextHandler.Owner = this; Team = team; Actor = actor; Mover = mover; FloatingTextHandler = floatingTextHandler; ActionPointHandler = new CharacterActionPointHandler(this); PositionHandler = new CharacterPositionHandler(this, templateSlot.Position); AbilityHandler = new CharacterAbilityHandler(this); EventHandler = new CharacterEventHandler(this); StatusHandler = new CharacterStatusHandler(this); HealthHandler = new CharacterHealthHandler(this); AIHandler = new CharacterAIHandler(this); RegisterAvailabilityListeners(); }
void Start() { action = characterPanel.Actor.Owner.ActionPointHandler; action.ListenToPoints(UpdateInfo); UpdateInfo(); }