// Update is called once per frame void Update( ) { // death if (PlayerData.GetInstance().curLife <= 0) { m_animator.SetBool("death", true); m_agent.enabled = false; return; } // stun m_animator.SetBool("stun", !m_ctrled.canMove); // m_agent.enabled = m_ctrled.canMove; if (!m_ctrled.canMove) { m_action.Stunned(); return; } else { m_agent.enabled = !m_action.isJump; m_animator.SetBool("stun", false); } atk = ETCInput.GetButtonDown("atk"); skills[0] = ETCInput.GetButtonDown("0"); skills[1] = ETCInput.GetButtonDown("1"); skills[2] = ETCInput.GetButtonDown("2"); float h = ETCInput.GetAxis("move h"); float v = ETCInput.GetAxis("move v"); Vector3 m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized; movement = v * m_CamForward + h * m_Cam.right; movement = Vector3.ProjectOnPlane(movement, Vector3.up); if (movement.magnitude > 0.1f) { m_action.Move(movement); } m_action.Animate(movement, atk, skills); }