public CharacterCustomizationData GetCustomizationData()
    {
        CharacterCustomizationData data = new CharacterCustomizationData(MaterialBody.color);

        Dictionary <ClothingSlot, CharacterClothing> dictionary = new Dictionary <ClothingSlot, CharacterClothing>();

        List <GameObject> accessoryObjects = GetAccessoryObjects();

        foreach (ClothingSlot slot in ClothingObjects.Keys)
        {
            if (IsClothingSlotUsed(slot))
            {
                GameObject clothingObj = transform.GetChild(ClothingObjects[slot]).gameObject;

                CharacterClothing characterClothing = new CharacterClothing(clothingObj.GetComponent <ClothingSlotScript>().ClothingIndex, clothingObj.GetComponent <Renderer>().sharedMaterial.color);

                dictionary.Add(slot, characterClothing);
            }
        }

        foreach (GameObject accObj in accessoryObjects)
        {
            CharacterAccessory charAcc = new CharacterAccessory(accObj.GetComponent <AccessoryScript>().AccessoryIndex, accObj.GetComponent <Renderer>().sharedMaterial.color);

            data.CurrentAccessories.Add(charAcc);
        }

        data.SetUpLists(dictionary);

        //TEMP:
        Debug.Log("GENERATE CUSTOMIZATION DATA:");
        Debug.Log("Body Color: " + data.GetBodyColor().ToString());
        for (int i = 0; i < data.CurrentClothing_Keys.Count; i++)
        {
            Debug.Log("*" + data.CurrentClothing_Keys[i].ToString() + "* - Clothing ID: " + data.CurrentClothing_Values[i].ClothingID.ToString() + "; Color: " + data.CurrentClothing_Values[i].GetColor().ToString());
        }
        for (int i = 0; i < data.CurrentAccessories.Count; i++)
        {
            Debug.Log("*" + "ACC ID: " + data.CurrentAccessories[i].AccessoryID.ToString() + "; ACC Color: " + data.CurrentAccessories[i].GetColor().ToString());
        }

        return(data);
    }
示例#2
0
        /// <summary>
        /// Add the labels to the original blob
        /// </summary>
        /// <param name="__instance"></param>
        /// <param name="catData"></param>
        static void AddExtraCategoryDataToBlob(CharacterCreatorController __instance, Blob catData)
        {
            CharacterDesignDatabase dd   = GameContext.CharacterDesignDatabase;
            CharacterSpeciesBody    body = SendDataPatch.GetFieldValue(__instance, "_body") as CharacterSpeciesBody;
            Blob setupData = catData.FetchBlob("Setup_Data");

            for (int i6 = 0; i6 < body.Palettes.Count; i6++)
            {
                Blob skinColourBlob = setupData.FetchBlob("Char_3").FetchBlob(IntegerStrings.ToString(0)).FetchBlob("palettes")
                                      .FetchBlob(IntegerStrings.ToString(i6));
                Palette palette = default(Palette);
                GameContext.PaletteDatabase.TryGetPalette(body.Palettes[i6], out palette);

                skinColourBlob.SetString("label", SendDataPatch.LocalisePaletteCode(palette.Code));
            }

            for (int i5 = 0; i5 < dd.Hairs.Count; i5++)
            {
                Blob hair = setupData.FetchBlob("Hair_1").FetchBlob(IntegerStrings.ToString(i5));
                CharacterAccessory hairItem = dd.Hairs[i5];
                for (int i = 0; i < hairItem.Palettes.Count; i++)
                {
                    Blob    hairColourBlob = hair.FetchBlob("palettes").FetchBlob(IntegerStrings.ToString(i));
                    Palette palette2       = default(Palette);
                    GameContext.PaletteDatabase.TryGetPalette(hairItem.Palettes[i], out palette2);

                    hairColourBlob.SetString("label", SendDataPatch.LocalisePaletteCode(palette2.Code));
                }
            }

            for (int i4 = 0; i4 < dd.Eyes.Count; i4++)
            {
                Blob eyes = setupData.FetchBlob("Eyes_1").FetchBlob(IntegerStrings.ToString(i4));
                CharacterAccessory eyeItem = dd.Eyes[i4];
                for (int j = 0; j < eyeItem.Palettes.Count; j++)
                {
                    Blob    hairColourBlob2 = eyes.FetchBlob("palettes").FetchBlob(IntegerStrings.ToString(j));
                    Palette palette3        = default(Palette);
                    GameContext.PaletteDatabase.TryGetPalette(eyeItem.Palettes[j], out palette3);

                    hairColourBlob2.SetString("label", SendDataPatch.LocalisePaletteCode(palette3.Code));
                }
            }

            for (int i3 = 0; i3 < dd.StarterShirts.Count; i3++)
            {
                Blob shirt = setupData.FetchBlob("Clothing_1").FetchBlob(IntegerStrings.ToString(i3));
                CharacterAccessory shirtItem = dd.StarterShirts[i3];
                for (int k = 0; k < shirtItem.Palettes.Count; k++)
                {
                    Blob    shirtColourBlob = shirt.FetchBlob("palettes").FetchBlob(IntegerStrings.ToString(k));
                    Palette palette4        = default(Palette);
                    GameContext.PaletteDatabase.TryGetPalette(shirtItem.Palettes[k], out palette4);

                    shirtColourBlob.SetString("label", SendDataPatch.LocalisePaletteCode(palette4.Code));
                }
            }

            for (int i2 = 0; i2 < dd.StarterTrousers.Count; i2++)
            {
                Blob trousers = setupData.FetchBlob("Clothing_3").FetchBlob(IntegerStrings.ToString(i2));
                CharacterAccessory trouserItem = dd.StarterTrousers[i2];
                for (int l = 0; l < trouserItem.Palettes.Count; l++)
                {
                    Blob    trouserColourBlob = trousers.FetchBlob("palettes").FetchBlob(IntegerStrings.ToString(l));
                    Palette palette5          = default(Palette);
                    GameContext.PaletteDatabase.TryGetPalette(trouserItem.Palettes[l], out palette5);

                    trouserColourBlob.SetString("label", SendDataPatch.LocalisePaletteCode(palette5.Code));
                }
            }

            for (int n = 0; n < dd.StarterShoes.Count; n++)
            {
                Blob shoes = setupData.FetchBlob("Clothing_5").FetchBlob(IntegerStrings.ToString(n));
                CharacterAccessory shoeItem = dd.StarterShoes[n];
                for (int m = 0; m < shoeItem.Palettes.Count; m++)
                {
                    Blob    shoeColourBlob = shoes.FetchBlob("palettes").FetchBlob(IntegerStrings.ToString(m));
                    Palette palette6       = default(Palette);
                    GameContext.PaletteDatabase.TryGetPalette(shoeItem.Palettes[m], out palette6);

                    shoeColourBlob.SetString("label", SendDataPatch.LocalisePaletteCode(palette6.Code));
                }
            }
        }