示例#1
0
        private void btnCreate_Click(object sender, EventArgs e)
        {
            Character.Races   race   = (Character.Races)cmbRace.SelectedIndex;
            Character.Genders gender = (Character.Genders)cmbGender.SelectedIndex;
            Character.Orders  order  = (Character.Orders)cmbOrderAlign.SelectedIndex;
            Character.Morals  moral  = (Character.Morals)cmbMoralAlign.SelectedIndex;
            string            name   = txtName.Text;

            newCharacter = new Character(name, race, gender, order, moral, str, dex, con, intel, wis, cha);
            switch (cmbClass.Text)
            {
            case "Barbarian":
                newCharacter = new Barbarian(newCharacter);
                break;

            case "Bard":
                newCharacter = new Bard(newCharacter);
                break;

            case "Cleric":
                newCharacter = new Cleric(newCharacter);
                break;

            case "Druid":
                newCharacter = new Druid(newCharacter);
                break;

            case "Fighter":
                newCharacter = new Fighter(newCharacter);
                break;

            case "Monk":
                newCharacter = new Monk(newCharacter);
                break;

            case "Paladin":
                newCharacter = new Paladin(newCharacter);
                break;

            case "Ranger":
                newCharacter = new Ranger(newCharacter);
                break;

            case "Rogue":
                newCharacter = new Rogue(newCharacter);
                break;

            case "Sorcerer":
                newCharacter = new Sorcerer(newCharacter);
                break;

            case "Wizard":
                newCharacter = new Wizard(newCharacter);
                break;
            }
            //MessageBox.Show(newCharacter.ToString() + "\n" + newCharacter.CharInfoToString());
            Forms.CharacterPortrait cPortrait = new Forms.CharacterPortrait();
            cPortrait.Show();
            this.Hide();
        }
示例#2
0
 public string GetTextureForGender(Character.Genders gender)
 {
     return(gender == Character.Genders.Male ? MaleEquipmentLayer : FemaleEquipmentLayer);
 }
示例#3
0
        /// <summary>
        /// Gets the values from the user, the creates the player.
        /// </summary>
        public void CreatePlayer()
        {
            _view.DisplayClear(); //  Blank screen

            //  Get name
            _view.DisplayMessage("What is your name?");
            string name = _view.GetUserInput();

            //  Echo inputs
            _view.DisplayMessage(string.Format("Your name is {0}", name));
            _view.WaitForAnyKey();

            _view.DisplayClear(); //  Blank screen

            //  Get gender
            _view.DisplayMessage("Are you MALE or FEMALE?");
            bool validGender = false;

            Character.Genders gender = Character.Genders.MALE;
            //  Loop until a valid input
            while (!validGender)
            {
                if (Enum.TryParse <Character.Genders>(_view.GetUserInput(), true, out gender))
                {
                    validGender = true;
                }
                else
                {
                    _view.DisplayMessage("That was not a valid gender, try again.");
                }
            }

            //  Echo inputs
            _view.DisplayMessage(string.Format("Your name is {0}", name));
            _view.DisplayMessage(string.Format("You are {0}", gender.ToString()), false);
            _view.WaitForAnyKey();

            _view.DisplayClear(); //  Blank screen

            _view.DisplayMessage("What is your race?");
            foreach (Character.Races r in Enum.GetValues(typeof(Character.Races)))
            {
                _view.DisplayMessage(r.ToString(), false);
            }
            bool validRace = false;

            Character.Races race = Character.Races.HUMAN;
            while (!validRace)
            {
                if (Enum.TryParse <Character.Races>(_view.GetUserInput(), true, out race))
                {
                    validRace = true;
                }
                else
                {
                    _view.DisplayMessage("That was not a valid race, try again.");
                }
            }

            //  Echo inputs
            _view.DisplayMessage(string.Format("Your name is {0}", name));
            _view.DisplayMessage(string.Format("You are {0}", gender.ToString()), false);

            //  Make a into an for grammar reasons.
            string aSuffix = "";

            if (race.ToString() == "ELF")
            {
                aSuffix = "n";
            }

            _view.DisplayMessage(string.Format("You are a{0} {1}", aSuffix, race.ToString()), false);
            _view.WaitForAnyKey();

            //  Create the player
            _player = new Player(name, "You are the Player", gender, race);
        }