public void CopyHomeCharaInfo(CharaInfo info, StageObjectManager.CreatePlayerInfo.ExtentionInfo extentionInfo) { info.level = (int)lv; info.hp = hp; info.atk = atk; info.def = def; int i = 0; for (int num = equipItems.Length; i < num; i++) { CharaInfo.EquipItem equipItem = equipItems[i]; if (equipItem.eId > 0) { info.equipSet.Add(equipItem); if (extentionInfo != null && i >= 0 && i < 3) { int item = info.equipSet.Count - 1; extentionInfo.weaponIndexList.Add(item); } } } if (extentionInfo != null) { int index = Utility.Random(extentionInfo.weaponIndexList.Count); int value = extentionInfo.weaponIndexList[0]; extentionInfo.weaponIndexList[0] = extentionInfo.weaponIndexList[index]; extentionInfo.weaponIndexList[index] = value; } }
public EquipItemInfo(CharaInfo.EquipItem home_chara_equip_data) { EquipItem equipItem = new EquipItem { uniqId = "0", equipItemId = home_chara_equip_data.eId, level = (XorInt)home_chara_equip_data.lv, exceed = home_chara_equip_data.exceed, price = 0, is_locked = 0, ability = new List <EquipItem.Ability>() }; int i = 0; for (int count = home_chara_equip_data.aIds.Count; i < count; i++) { EquipItem.Ability item = new EquipItem.Ability { id = home_chara_equip_data.aIds[i], pt = home_chara_equip_data.aPts[i] }; equipItem.ability.Add(item); } equipItem.abilityItem = home_chara_equip_data.ai; SetValue(equipItem); }
public void SetEquipItem(CharaInfo.EquipItem item, int index) { if (object.ReferenceEquals(item, null)) { if (index != -1) { equipValues[index] = null; dirtyFlag = eDirtyState.Dirty; } } else { EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData((uint)item.eId); if (!object.ReferenceEquals(equipItemData, null)) { if (index == -1) { switch (equipItemData.type) { default: return; case EQUIPMENT_TYPE.ONE_HAND_SWORD: case EQUIPMENT_TYPE.TWO_HAND_SWORD: case EQUIPMENT_TYPE.SPEAR: case EQUIPMENT_TYPE.PAIR_SWORDS: case EQUIPMENT_TYPE.ARROW: index = 0 + setWeaponIndex; setWeaponIndex++; break; case EQUIPMENT_TYPE.ARMOR: index = 3; break; case EQUIPMENT_TYPE.HELM: index = 4; break; case EQUIPMENT_TYPE.ARM: index = 5; break; case EQUIPMENT_TYPE.LEG: index = 6; break; } } EquipValue equipValue = new EquipValue(); equipValue.Parse(item, equipItemData); equipValues[index] = equipValue; dirtyFlag = eDirtyState.Dirty; } } }
public List <CharaInfo.EquipItem> ConvertSelfEquipSetItemList(int setNo = -1, bool isAddNull = false) { List <CharaInfo.EquipItem> list = new List <CharaInfo.EquipItem>(); int i = 0; for (int num = item.Length; i < num; i++) { CharaInfo.EquipItem objA = ConvertSelfEquipSetItem(i, setNo); if (!object.ReferenceEquals(objA, null) || isAddNull) { list.Add(objA); } } return(list); }
public void OnApplyChangeWeapon(CharaInfo.EquipItem item, int weapon_index) { if (base.enableSend && base.owner.IsOriginal()) { Coop_Model_PlayerApplyChangeWeapon coop_Model_PlayerApplyChangeWeapon = new Coop_Model_PlayerApplyChangeWeapon(); coop_Model_PlayerApplyChangeWeapon.id = base.owner.id; coop_Model_PlayerApplyChangeWeapon.item = item; coop_Model_PlayerApplyChangeWeapon.index = weapon_index; SendBroadcast(coop_Model_PlayerApplyChangeWeapon, true, null, delegate(Coop_Model_Base send_model) { if (player == null) { return(false); } Coop_Model_PlayerApplyChangeWeapon coop_Model_PlayerApplyChangeWeapon2 = send_model as Coop_Model_PlayerApplyChangeWeapon; if (coop_Model_PlayerApplyChangeWeapon2.item.eId != player.weaponData.eId || coop_Model_PlayerApplyChangeWeapon2.index != player.weaponIndex) { return(false); } return(true); }); } ClearActionHistory(); }
public CharaInfo.EquipItem ConvertSelfEquipSetItem(int index, int setNo) { if (index >= item.Length || object.ReferenceEquals(item[index], null)) { return(null); } CharaInfo.EquipItem equipItem = new CharaInfo.EquipItem(); equipItem.eId = (int)item[index].tableID; equipItem.lv = item[index].level; equipItem.exceed = item[index].exceed; int i = 0; for (int maxSlot = item[index].GetMaxSlot(); i < maxSlot; i++) { SkillItemInfo skillItemInfo = (setNo != -1) ? item[index].GetSkillItem(i, setNo) : item[index].GetSkillItem(i); if (skillItemInfo != null) { equipItem.sIds.Add((int)skillItemInfo.tableID); equipItem.sLvs.Add(skillItemInfo.level); equipItem.sExs.Add(skillItemInfo.exceedCnt); } } return(equipItem); }
public void Parse(CharaInfo.EquipItem item, EquipItemTable.EquipItemData data) { _Reset(); type = data.type; spAttackType = data.spAttackType; GrowEquipItemTable.GrowEquipItemData growEquipItemData = Singleton <GrowEquipItemTable> .I.GetGrowEquipItemData(data.growID, (uint)item.lv); if (object.ReferenceEquals(growEquipItemData, null)) { baseStatus.hp = data.baseHp; baseStatus.attacks[0] = data.baseAtk; baseStatus.defences[0] = data.baseDef; for (int i = 0; i < 6; i++) { baseStatus.attacks[i + 1] = data.atkElement[i]; baseStatus.tolerances[i] = data.defElement[i]; } } else { baseStatus.hp = growEquipItemData.GetGrowParamHp(data.baseHp); baseStatus.attacks[0] = growEquipItemData.GetGrowParamAtk(data.baseAtk); baseStatus.defences[0] = growEquipItemData.GetGrowParamDef(data.baseDef); int[] growParamElemAtk = growEquipItemData.GetGrowParamElemAtk(data.atkElement); int[] growParamElemDef = growEquipItemData.GetGrowParamElemDef(data.defElement); for (int j = 0; j < 6; j++) { baseStatus.attacks[j + 1] = growParamElemAtk[j]; baseStatus.tolerances[j] = growParamElemDef[j]; } } EquipItemExceedParamTable.EquipItemExceedParamAll exceedParam = data.GetExceedParam((uint)item.exceed); if (!object.ReferenceEquals(exceedParam, null)) { baseStatus.hp += exceedParam.hp; baseStatus.attacks[0] += exceedParam.atk; baseStatus.defences[0] += exceedParam.def; for (int k = 0; k < 6; k++) { baseStatus.attacks[k + 1] += exceedParam.atkElement[k]; baseStatus.tolerances[k] += exceedParam.defElement[k]; } } int l = 0; for (int count = item.sIds.Count; l < count; l++) { SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData((uint)item.sIds[l]); GrowSkillItemTable.GrowSkillItemData growSkillItemData = Singleton <GrowSkillItemTable> .I.GetGrowSkillItemData(skillItemData.growID, item.sLvs[l]); constHp += growSkillItemData.GetGrowParamHp(skillItemData.baseHp); constAtks[0] += growSkillItemData.GetGrowParamAtk(skillItemData.baseAtk); constDefs[0] += growSkillItemData.GetGrowParamDef(skillItemData.baseDef); int[] growParamElemAtk2 = growSkillItemData.GetGrowParamElemAtk(skillItemData.atkElement); int[] growParamElemDef2 = growSkillItemData.GetGrowParamElemDef(skillItemData.defElement); for (int m = 0; m < 6; m++) { constAtks[m + 1] += growParamElemAtk2[m]; constTols[m] += growParamElemDef2[m]; } if (skillItemData.IsPassive()) { int n = 0; for (int num = skillItemData.supportType.Length; n < num; n++) { if (skillItemData.supportType[n] != BuffParam.BUFFTYPE.NONE) { skillSupport.Add(new SkillSupport(skillItemData.supportPassiveEqType[n], skillItemData.supportType[n], growSkillItemData.GetGrowParamSupprtValue(skillItemData.supportValue, n), skillItemData.supportPassiveSpAttackType)); } } } } int num2 = 0; for (int count2 = item.aIds.Count; num2 < count2; num2++) { int num3 = item.aIds[num2]; int num4 = item.aPts[num2]; if (this.ability.ContainsKey(num3)) { Dictionary <int, int> dictionary; Dictionary <int, int> dictionary2 = dictionary = this.ability; int key; int key2 = key = num3; key = dictionary[key]; dictionary2[key2] = key + num4; } else { this.ability.Add(num3, num4); } } int num5 = 0; for (int num6 = data.fixedAbility.Length; num5 < num6; num5++) { EquipItem.Ability ability = data.fixedAbility[num5]; if (this.ability.ContainsKey(ability.id)) { Dictionary <int, int> dictionary3; Dictionary <int, int> dictionary4 = dictionary3 = this.ability; int key; int key3 = key = ability.id; key = dictionary3[key]; dictionary4[key3] = key + ability.pt; } else { this.ability.Add(ability.id, ability.pt); } } if (!object.ReferenceEquals(exceedParam, null)) { int num7 = 0; for (int num8 = exceedParam.ability.Length; num7 < num8; num7++) { EquipItem.Ability ability2 = exceedParam.ability[num7]; if (this.ability.ContainsKey(ability2.id)) { Dictionary <int, int> dictionary5; Dictionary <int, int> dictionary6 = dictionary5 = this.ability; int key; int key4 = key = ability2.id; key = dictionary5[key]; dictionary6[key4] = key + ability2.pt; } else { this.ability.Add(ability2.id, ability2.pt); } } } }