void OnTriggerStay(Collider other) { if (other.tag == "Player") { player = other.GetComponent <Chara>(); Debug.Log(other.gameObject.name + " has stepped on " + gameObject.name); player.GetComponent <Rigidbody>().AddExplosionForce(strength, transform.position, strength); //player.GetComponent<Rigidbody>().AddRelativeForce(transform.up * strength, ForceMode.Acceleration); } }