示例#1
0
 // Reset state between runs so we don't have random colors from last call everywhere
 private Tween[] GetResetTweens(CharTweener charTweener)
 {
     Tween[] resets = new Tween[text.text.Length];
     for (int i = 0; i < text.text.Length; i++)
     {
         resets[i] =
             DOTween.Sequence()
             .Append(charTweener.DOColor(i, Color.white, 0))
             .Append(charTweener.DOCircle(i, 0, 0));
     }
     return(resets);
 }
示例#2
0
 public void Wave(int start, int end, float speed, float radius = 6)
 {
     for (var i = start; i <= end; ++i)
     {
         var timeOffset  = Mathf.Lerp(0, 1, (i - start) / (float)(end - start + 1));
         var circleTween = _tweener.DOCircle(i, radius, speed)
                           .SetEase(Ease.Linear)
                           .SetLoops(-1, LoopType.Restart);
         circleTween.fullPosition = timeOffset;
         lastAnimations.Add(circleTween);
     }
 }
示例#3
0
 // Basic example 1, oscillating characters and color
 private void Tween1(int start, int end)
 {
     for (var i = start; i <= end; ++i)
     {
         var timeOffset  = Mathf.Lerp(0, 1, (i - start) / (float)(end - start + 1));
         var circleTween = _tweener.DOCircle(i, radius, 0.5f)
                           .SetEase(Ease.Linear)
                           .SetLoops(-1, LoopType.Restart);
         var colorTween = _tweener.DOColor(i, Color.yellow, 0.5f)
                          .SetLoops(-1, LoopType.Yoyo);
         circleTween.fullPosition = timeOffset;
         colorTween.fullPosition  = timeOffset;
     }
 }