示例#1
0
    private void UpdateCharSelectionUI()
    {
        CharSelectionObject obj = charList[selectedCharIndex];

        charSplash.sprite   = obj.sprite;
        charName.text       = obj.charName;
        desiredColor        = obj.charColor;
        speedText.text      = "Speed: " + obj.speed;
        attackRateText.text = "Attack Rate: " + obj.attackRate;
        ammunitionText.text = "Ammunition: " + obj.ammunition;
        reloadTimeText.text = "Reload Time: " + obj.reloadTime + "sec.";
    }
示例#2
0
 public void Confirm()
 {
     selectedObject             = charList[selectedCharIndex];
     dataManager.selectedObject = selectedObject;
     SceneManager.LoadScene("Game");
 }