private void UpdateCharSelectionUI() { CharSelectionObject obj = charList[selectedCharIndex]; charSplash.sprite = obj.sprite; charName.text = obj.charName; desiredColor = obj.charColor; speedText.text = "Speed: " + obj.speed; attackRateText.text = "Attack Rate: " + obj.attackRate; ammunitionText.text = "Ammunition: " + obj.ammunition; reloadTimeText.text = "Reload Time: " + obj.reloadTime + "sec."; }
public void Confirm() { selectedObject = charList[selectedCharIndex]; dataManager.selectedObject = selectedObject; SceneManager.LoadScene("Game"); }