// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); cms = player.GetComponentInChildren <CharMineScript>(); goLoot = GameObject.FindGameObjectWithTag("LootPooler"); loot = goLoot.GetComponent <LootPoolerScript>(); _lootInventory = 0; }
// Use this for initialization void Start() { cms = gameObject.GetComponentInChildren <CharMineScript>(); }