//public bool LoadExisting(Item_Info info, ushort slotId, ushort count, Item itm) //{ // Info = info; // if (info == null) // return false; // if (count <= 0) // count = 1; // _SlotId = slotId; // _ModelId = info.ModelId; // _Count = count; // Player player = Owner as Player; // if (player != null) // { // CharMgr.CreateItem(itm.CharSaveInfo); // if (info.SpellId != 0) // player.AbtInterface.AssignItemCooldown(this); // } // return true; //} public void Delete() { if (CharSaveInfo != null) { CharMgr.DeleteItem(CharSaveInfo); } }