private void Start() { inputCharLot = CharLot.NewCharLot(fontLot, "INPUT CHAR_LOT", localPosition: new Vector3(4, 4), startingText: "I"); InitializeManualTT(); RefreshClientView(); }
private void Start() { Instance = this; InitializeManualTT(); player = banks["player"].Spawn(GetEntLot("player"), mazeMaster.grid.GetCellCenterWorld(new twin(0, 8))); position_label = CharLot.NewCharLot(font, "position", Vector3.zero, "0/0", gameCamera.transform); position_label.transform.localPosition = new Vector3(4 - 80, 4 - 72, 5); }