public void EndTrip() { CharacterAttached = false; _attachedCharacter.Go.transform.parent = null; _attachedCharacter.CharacterRevive(LeaveShuttlePosition.position); _attachedCharacter = null; _finishedTrip = true; Return(); }
public void ResetCharacters() { LeftCharInfo.CharacterRevive(LeftCurrentSpawnPoint); RightCharInfo.CharacterRevive(RightCurrentSpawnPoint); }