//--------------------EVENT RECIEVERS-------------------------------------------------- //------------------------------------------------------------------------------------- private void HandleUpdateChapter(ChapterState _state) { Debug.Log("Event Recieved"); ApplicationModel.Chapter = _state; ApplicationModel.Page = PageState.One; UpdateState(Direction.None); }
public void Reset() { StartCoroutine("WaitForAudio"); chapterState = ChapterState.Game; Time.timeScale = 1; }
/// <summary> /// 改变章节的获取状态 /// </summary> /// <param name="nc"></param> /// <param name="cs"></param> private void ChangeGetState(NovelChapter nc, ChapterState cs) { lock (this.thisLock) { nc.ChapterState = cs; } this.TellNovelDirectoryListUpdated(this); }
public void SetState(ChapterState chapterState) { tokenTriggerQueue = chapterState.tokenTriggerQueue; var groups = FindObjectOfType <TileManager>().GetAllTileGroups(); previousGroup = (from tg in groups where tg.GUID == chapterState.previousGroupGUID select tg).First(); }
// Public Methods ---------------------------------------------------------------------------- // Private Methods --------------------------------------------------------------------------- /// <summary> /// Dispatches Events. Internal Events relative to this application /// </summary> /// <param name="_event">Event.</param> private void DispatchStateEvent(string _event,ChapterState _state) { switch(_event){ case "OnUpdateChapter": if(OnUpdateChapter != null) { OnUpdateChapter(_state); } break; } }
/// <summary> /// 改变章节的获取状态 /// </summary> /// <param name="nc"></param> /// <param name="cs"></param> private void ChangeGetState(NovelChapter nc, ChapterState cs) { lock (this.thisLock) { nc.ChapterState = cs; } if (this.NovelDirectoryListUpdated != null) { this.NovelDirectoryListUpdated(this); } }
//Sets Chapter Data and adds to ChapterDataList private static void UpdateChapterList(ChapterState _chapterState, int _pageCount) { //Create new ChapterData object and set stuff. ChapterData _chapterData = new ChapterData(); _chapterData.State = _chapterState; _chapterData.PageCount = _pageCount; _chapterData.ID = (int)_chapterState.GetHashCode();//Get ID from enum HashCode 0-9 //Update dictionary with ChapterState and ChapterData ChapterDataList.Add(_chapterData); }
//Sets Chapter Data and adds to ChapterDataList private static void UpdateChapterList(ChapterState _chapterState, int _pageCount) { //Create new ChapterData object and set stuff. ChapterData _chapterData = new ChapterData(); _chapterData.State = _chapterState; _chapterData.PageCount = _pageCount; _chapterData.ID = (int)_chapterState.GetHashCode(); //Get ID from enum HashCode 0-9 //Update dictionary with ChapterState and ChapterData ChapterDataList.Add(_chapterData); }
// Public Methods ---------------------------------------------------------------------------- // Private Methods --------------------------------------------------------------------------- /// <summary> /// Dispatches Events. Internal Events relative to this application /// </summary> /// <param name="_event">Event.</param> private void DispatchStateEvent(string _event, ChapterState _state) { switch (_event) { case "OnUpdateChapter": if (OnUpdateChapter != null) { OnUpdateChapter(_state); } break; } }
public void Dead() { chapterState = ChapterState.Dead; if (balanceSlider.value <= 0) { gameOverText.text = "世界已失衡\n遊戲失敗"; } if (playerController.curHealth <= 0) { gameOverText.text = "血量耗盡\n遊戲失敗"; } StartCoroutine("GameOver"); }
internal Chapter(Serie a_serie, string a_url, string a_title, ulong a_id, ChapterState a_state, ulong a_limiter_order, bool a_visited) : base(a_id) { Visited = a_visited; m_pages = new PagesCachedList(this); LimiterOrder = a_limiter_order; Serie = a_serie; URL = HtmlDecode(a_url); m_state = a_state; if (m_state == ChapterState.Cancelling) { m_state = ChapterState.Initial; } if (m_state == ChapterState.DownloadingPages) { m_state = ChapterState.Initial; } if (m_state == ChapterState.DownloadingPagesList) { m_state = ChapterState.Initial; } if (m_state == ChapterState.Waiting) { m_state = ChapterState.Initial; } if (m_state == ChapterState.Zipping) { m_state = ChapterState.Initial; } a_title = a_title.Trim(); a_title = a_title.Replace("\t", " "); while (a_title.IndexOf(" ") != -1) { a_title = a_title.Replace(" ", " "); } Title = HtmlDecode(a_title); }
public void SaveState(Engine engine, string fullPath) { //TODO return a bool for success? campaignState = CampaignState.GetState(); partyState = PartyState.GetState(engine); triggerState = engine.triggerManager.GetState(); objectiveState = engine.objectiveManager.GetState(); monsterState = GlowEngine.FindObjectOfType <MonsterManager>().GetState(); chapterState = engine.chapterManager.GetState(); tileState = engine.tileManager.GetState(); interactionState = engine.interactionManager.GetState(); camState = GlowEngine.FindObjectOfType <CamControl>().GetState(); //string basePath = Path.Combine( Environment.ExpandEnvironmentVariables( "%userprofile%" ), "Documents", "Your Journey", "Saves" ); string basePath = GetFullSavePath(); if (basePath is null) { return; } string output = JsonConvert.SerializeObject(this, Formatting.Indented, new Vector3Converter()); //string outpath = Path.Combine( basePath, "SAVE" + saveIndex + ".sav" ); Debug.Log("SaveState::SAVING TO: " + fullPath); try { using (var stream = File.CreateText(fullPath)) { stream.Write(output); } } catch { Debug.Log("Could not save the state"); } }
public void lose() { chapterState = ChapterState.Lose; StartCoroutine("Lose"); }
public void win() { chapterState = ChapterState.Win; StartCoroutine("Win"); }
void Start() { chapterState = ChapterState.Game; usually.TransitionTo(10f); //balanceValue = PlayerPrefs.GetFloat("StaticObject.balanceSlider"); //playerController.curHealth = PlayerPrefs.GetFloat("StaticObject.playerHealth"); playerController.HealthSlider.value = playerController.curHealth; balanceSlider.value = balanceValue; balanceText.text = Mathf.Floor(balanceValue).ToString("0"); Debug.Log(balanceValue); Debug.Log(playerController.curHealth); PlayerPrefs.GetInt("StaticObject.G2", StaticObject.G2); FadeOutAni = FadeOut.GetComponent <Animator>(); teachHintAni = teachHint.GetComponent <Animator>(); downHintAni = downHint.GetComponent <Animator>(); Application.targetFrameRate = 100; //幀數 if (ChapterName == "1") { AirFloor.SetActive(false); stoneDoorAni = stoneDoorObj.GetComponent <Animator>(); //↓校內展需要程式,非正式版本 StaticObject.G1 = 0; PlayerPrefs.SetInt("StaticObject.G1", StaticObject.G1); StaticObject.G2 = 0; PlayerPrefs.SetInt("StaticObject.G2", StaticObject.G2); StaticObject.G3 = 0; PlayerPrefs.SetInt("StaticObject.G3", StaticObject.G3); StaticObject.G4 = 0; PlayerPrefs.SetInt("StaticObject.G4", StaticObject.G4); StaticObject.B1 = 0; PlayerPrefs.SetInt("StaticObject.B1", StaticObject.B1); StaticObject.B2 = 0; PlayerPrefs.SetInt("StaticObject.B2", StaticObject.B2); StaticObject.B3 = 0; PlayerPrefs.SetInt("StaticObject.B3", StaticObject.B3); StaticObject.B4 = 0; PlayerPrefs.SetInt("StaticObject.B4", StaticObject.B4); } else if (ChapterName == "2") { //↓校內展需要程式,非正式版本 StaticObject.G1 = 0; PlayerPrefs.SetInt("StaticObject.G1", StaticObject.G1); StaticObject.G2 = 0; PlayerPrefs.SetInt("StaticObject.G2", StaticObject.G2); StaticObject.G3 = 0; PlayerPrefs.SetInt("StaticObject.G3", StaticObject.G3); StaticObject.G4 = 0; PlayerPrefs.SetInt("StaticObject.G4", StaticObject.G4); StaticObject.B1 = 0; PlayerPrefs.SetInt("StaticObject.B1", StaticObject.B1); StaticObject.B2 = 0; PlayerPrefs.SetInt("StaticObject.B2", StaticObject.B2); StaticObject.B3 = 0; PlayerPrefs.SetInt("StaticObject.B3", StaticObject.B3); StaticObject.B4 = 0; PlayerPrefs.SetInt("StaticObject.B4", StaticObject.B4); G1.SetActive(true); G2.SetActive(true); } //正式版本應該是這樣的 /*if (StaticObject.G1 == 1) * G1.SetActive(true); * if (StaticObject.G2 == 1) * G2.SetActive(true); * if (StaticObject.G3 == 1) * G3.SetActive(true); * if (StaticObject.G4 == 1) * G4.SetActive(true); * if (StaticObject.B1 == 1) * B1.SetActive(true); * if (StaticObject.B2 == 1) * B2.SetActive(true); * if (StaticObject.B3 == 1) * B3.SetActive(true); * if (StaticObject.B4 == 1) * B4.SetActive(true);*/ }
public void AddChapter(string name, ChapterState state, string localfilename) { }