示例#1
0
 void Update()
 {
     if (PlayerController.Level1)
     {
         Chapter1.SetActive(true);
     }
     else
     {
         Chapter1.SetActive(false);
     }
     if (PlayerController.Level2)
     {
         Chapter2.SetActive(true);
     }
     else
     {
         Chapter2.SetActive(false);
     }
     if (PlayerController.Level3)
     {
         Chapter3.SetActive(true);
     }
     else
     {
         Chapter3.SetActive(false);
     }
     if (PlayerController.Level4)
     {
         Chapter4.SetActive(true);
     }
     else
     {
         Chapter4.SetActive(false);
     }
     if (PlayerController.Level5)
     {
         Chapter5.SetActive(true);
     }
     else
     {
         Chapter5.SetActive(false);
     }
     if (PlayerController.Level6)
     {
         Chapter6.SetActive(true);
     }
     else
     {
         Chapter6.SetActive(false);
     }
 }
示例#2
0
 static void Chap6()
 {
     Chapter6 chapter6 = new Chapter6();
 }
示例#3
0
文件: French.cs 项目: gropax/phonos
 public static Rule[] Rules()
 {
     return(Chapter6.Rules()
            .Concat(Part1Chapter08.Rules())
            .ToArray());
 }