void Update() { if (PlayerController.Level1) { Chapter1.SetActive(true); } else { Chapter1.SetActive(false); } if (PlayerController.Level2) { Chapter2.SetActive(true); } else { Chapter2.SetActive(false); } if (PlayerController.Level3) { Chapter3.SetActive(true); } else { Chapter3.SetActive(false); } if (PlayerController.Level4) { Chapter4.SetActive(true); } else { Chapter4.SetActive(false); } if (PlayerController.Level5) { Chapter5.SetActive(true); } else { Chapter5.SetActive(false); } if (PlayerController.Level6) { Chapter6.SetActive(true); } else { Chapter6.SetActive(false); } }
static void Chap6() { Chapter6 chapter6 = new Chapter6(); }
public static Rule[] Rules() { return(Chapter6.Rules() .Concat(Part1Chapter08.Rules()) .ToArray()); }