public void MakeChannelBar(string name, float time) { print("cool"); ChannelBar channelBar = Instantiate(channelBarPrefab, GameObject.FindGameObjectWithTag("Canvas").transform); channelBar.skillName.text = name; channelBar.Duration = time; }
void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } channelBarPrefab = Resources.Load <ChannelBar>("Prefabs/UI/Channel Bar/Channel Bar UI"); }