/// <inheritdoc /> public Character() { _motionState = new CharacterMotionState(this); RunService.Service.Heartbeat.Connect(Update); InputService.Service.InputBegan.Connect(OnInputBegan); InputService.Service.InputEnded.Connect(OnInputEnded); _walkSpeed = 16; CapsuleRadius = 2; CapsuleHeight = 5; RebuildRigidBody(); Died = new Signal(this); Changed.Connect(OnChanged); }