private void _processNextSymbol(LiteralType literal) { List <State <LiteralType> > nextStates = _currentStates.Select( x => x.GetNext(literal)).Aggregate( new List <State <LiteralType> >(), (acum, x) => acum.Concat(x).ToList()); if (nextStates.Count == 0) { _isBroken = true; } _currentStates = nextStates; ChangeStateDelegate temp_ch = StateChahged; if (temp_ch != null) { temp_ch(_currentStates); } _isFinal = !_isBroken && _currentStates.Any(x => x.IsFinalState); FinalStateAchivedDelegate temp = FinalStateAchived; if (temp != null && _isFinal) { temp(); } }
private void DoAlterations(Operation op, Order order) { switch (op) { case Operation.New: LvAddDelegate lvAdd = itemListView.Items.Add; ListViewItem lvItem = new ListViewItem(new[] { order.Id.ToString(), order.Product.Description, order.Product.Price.ToString(), order.Quantity.ToString(), order.State.ToString() }); lvItem.BackColor = Color.LightSalmon; BeginInvoke(lvAdd, lvItem); break; case Operation.Change: ChangeStateDelegate changeState = ChangeAnOrder; BeginInvoke(changeState, order); break; case Operation.Remove: break; default: throw new ArgumentOutOfRangeException(nameof(op), op, null); } }
private void DoAlterations(Operation op, Order order) { if (order.Product.Type != _barKitchenController._productType) { return; } switch (op) { case Operation.New: LvAddDelegate lvAdd = notPickedListView.Items.Add; ListViewItem lvItem = new ListViewItem(new[] { order.Id.ToString(), order.Product.Description, order.Quantity.ToString(), order.State.ToString() }); BeginInvoke(lvAdd, lvItem); break; case Operation.Change: ChangeStateDelegate changeState = ChangeAnOrder; BeginInvoke(changeState, order); break; case Operation.Remove: break; default: throw new ArgumentOutOfRangeException(nameof(op), op, null); } }
private PlayInstantSettingPolicy( string name, string description, IsCorrectStateDelegate isCorrectState, ChangeStateDelegate changeState) { Name = name; Description = description; IsCorrectState = isCorrectState; ChangeState = changeState; }
private void AddMenuItem(string label, ChangeStateDelegate changeStateDelegate) { var l = new LinkLabel(_page, "MenuItem" + (_lasttabposition.X ^ _lasttabposition.Y), _lasttabposition); l.Text = label; l.Body.Position = new Vector2(100, (_lasttabposition.Y * (l.Body.Height + 10) + 100)); l.Render.Layer = .2f; l.OnReleased += control => changeStateDelegate(); l.OnReleased += control => Destroy(this); _lasttabposition.Y++; if (l.TabPosition == Point.Zero) { l.OnFocusGain(); } }
//ivan public PCUWriter(Compiler compiler, ChangeStateDelegate changeState) { ChangeState += changeState; this.compiler = compiler; AllWriters.Add(this); }
public PCUReader(Compiler comp, ChangeStateDelegate changeState) { this.comp = comp; AllReaders.Add(this); ChangeState += changeState; }
private void AddMenuItem(string label, ChangeStateDelegate changeStateDelegate) { var l = new LinkLabel(_page, "MenuItem" + (_lasttabposition.X ^ _lasttabposition.Y), _lasttabposition); l.Text = label; l.Body.Position = new Vector2(100, (_lasttabposition.Y * (l.Body.Height + 10) + 100)); l.Render.Layer = .2f; l.OnReleased += control => changeStateDelegate(); l.OnReleased += control => Destroy(this); _lasttabposition.Y++; if (l.TabPosition == Point.Zero) l.OnFocusGain(); }
public void SetChangeState(ChangeStateDelegate changeState) { ChangeState = changeState; }