void Start() { changeScenes = gameObject.GetComponent <ChangeScenes>(); Fade.color = new Color(0.0f, 0.0f, 0.0f, 0.0f); Alpha = 0.0f; CanvasFlag = false; }
private void Awake() { //Start at Intro Scene instance = this; if (SceneManager.GetActiveScene().name == "Team Intro Scene") { anim.SetTrigger("FadeOut"); Invoke("loadStart", 2f); } }
void Start() { fadeSpeed = 0.002f; Red = Green = Blue = 0.0f; Alpha = 1.0f; UpDownChange = false; PauzeCount = AmountNo = 0; changeScenes = gameObject.GetComponent <ChangeScenes>(); GameMode = 0; ArmMove = 0; PDead = 0; BDead = 0; }
private void Awake() { changeScene = GetGlobalObject.FindAndGetComponent <ChangeScenes>(this.gameObject, "Global"); }