void OnTriggerEnter(Collider t)
 {
     if (t.gameObject.CompareTag("mirror"))
     {
         changeScale.SetMirrorSize(t.gameObject.GetComponent <Mirror>().ReflectSize());
     }
 }
示例#2
0
    //スケールの変更
    void ChangeScale()
    {
        size = GetComponent <ObjectSize>().GetSize();

        //ミラーサイズの取得
        changeScale.SetMirrorSize(GetComponent <ObjectSize>().GetReflectSize());

        //////
        Vector3 targetScale = changeScale.Scale(hitMirror, size);

        scale = Lerp(scale, targetScale);
        //////

        //Vector3 targetScale = changeScale.Scale(hitMirror, size);
        //scale = Lerp2(scaleStorage, targetScale);

        //Vector3 scale = changeScale.Scale(hitMirror, size/*mirrorRect, transform.position*/);
        //サイズの変更
        transform.localScale = Vector3.Scale(scale, normalScale);
        //transform.localScale = Vector3.Scale(scale, normalScale);
        //質量の変更
        GetComponent <Rigidbody>().mass = scale.x * scale.y * normalMass;

        ////ミラーサイズの取得
        //changeScale.SetMirrorSize(GetComponent<ObjectSize>().GetReflectSize());
        //Vector3 scale = changeScale.Scale(change, size/*mirrorRect, transform.position*/);
        ////サイズの変更
        //transform.localScale = Vector3.Scale(scale, normalScale);
        ////質量の変更
        //GetComponent<Rigidbody>().mass = scale.x * scale.y * normalMass;
    }