public void PauseMenu() { pauseMenu.SetActive(true); mapPreview.SetActive(false); Time.timeScale = 0; changeMenuState = ContinueGame; }
public void DeathScreen() { changeMenuState = null; changeMapState = null; deathScreen.SetActive(true); //pauseMenu.SetActive(false); Time.timeScale = 0; }
public void ContinueGame() { pauseMenu.SetActive(false); mapPreview.SetActive(false); Time.timeScale = 1; changeMenuState = PauseMenu; changeMapState = MapPreview; }
public async Task <Menu> ChangeMenuStateAsync(ChangeMenuState model, string sOperator) { Menu entityMenu = new Menu(); if (model.Id > 0) { entityMenu = await _menuRepository.SelectAsync(model.Id); if (entityMenu != null) { entityMenu = _mapper.Map(model, entityMenu); if (entityMenu.Sname == "菜单管理") { throw new System.Exception("此菜单不能隐藏!"); } _menuRepository.Update(entityMenu, sOperator); } } return(entityMenu); }
public async Task <BaseResult> ChangeMenuState(ChangeMenuState model) { BaseResult baseResult = new BaseResult(); try { if (await _menuService.ChangeMenuStateAsync(model, User.Identity.Name) != null) { baseResult.Code = 0; baseResult.Msg = "修改成功!"; } else { baseResult.Code = 2; baseResult.Msg = "修改失败!"; } } catch (Exception ex) { baseResult.Code = 3; baseResult.Msg = ex.Message; } return(baseResult); }
public void MapPreview() { mapPreview.SetActive(true); Time.timeScale = 0; changeMapState = ContinueGame; }
// Start is called before the first frame update void Start() { changeMenuState = PauseMenu; changeMapState = MapPreview; }