void Update() { if (Game && FirstSpawned) { scoreText.text = "Score: " + score.ToString(); LolScore(); if (lol) { switch (randomIndex) { case 0: changer.ChangeToBlack(); state = 0; break; case 1: changer.ChangeToWhite(); state = 1; break; case 2: changer.ChangeToRed(); state = 2; break; } } } }