// Use this for initialization
 void Start()
 {
     lifeAxe         = 100;
     getNextAxe      = GetComponent <ChangeAxeInRow>();
     colorAxe        = GetComponent <CollorAxe>();
     meshRendererAxe = GetComponent <MeshRenderer>();
     printText       = GameObject.Find("Count Hammer").GetComponent <text>();
 }
 void Awake()
 {
     this.GetComponent <AudioSource>().PlayOneShot(dropWeapon, 2f);
     axeRandom       = GetComponent <AxeRandom>();
     audSource       = this.GetComponent <AudioSource>();
     meshRenderer    = this.GetComponent <MeshRenderer>();
     changeAxeInRow  = GameObject.Find("Weapon_30").GetComponent <ChangeAxeInRow>();
     printText       = GameObject.Find("Count Hammer").GetComponent <text>();
     dieAfter5Frames = 0;
     fpsTouchMe      = false;
 }