void OnGUI() { GUILayout.Label("Change Assets Name Setting", EditorStyles.boldLabel); path = EditorGUILayout.TextField("Assets Path ", path); splitExtension = EditorGUILayout.TextField("Split", splitExtension); changeExtension = EditorGUILayout.TextField("Extension", changeExtension); ChangeAssetEditor.SetChangeAssetParameter(path, splitExtension, changeExtension); if (GUILayout.Button("Change Assets Name")) { ChangeAssetEditor.ReplaceFileName(splitExtension + changeExtension);; } }
void OnGUI() { GUILayout.Label("Change Sprite Setting", EditorStyles.boldLabel); path = EditorGUILayout.TextField("Assets Path", path); splitExtension = EditorGUILayout.TextField("Split", splitExtension); changeExtension = EditorGUILayout.TextField("Extension", changeExtension); ChangeAssetEditor.SetChangeAssetParameter(path, splitExtension, changeExtension); if (GUILayout.Button("Change Assets Sprite")) { ChangeAssetEditor.FindAllObjInHierarchy(); } if (GUILayout.Button("Reverse Change Sprite")) { ChangeAssetEditor.RevertAllObjInHierarchy(); } }