protected void AddItemForUI() { for (int i = 0; i < this.inventoryUI.NumberOfSlots; i++) { this.inventoryUI.AddNewItem(this.characterItems[ChanceOfDrop.DropChance(playerStats, new int[] { indexCommon, indexRare, indexEpic, indexMythic, indexLegendary })]);/*, indexRare, indexEpic, indexMythic, indexLegendary*//*)]);*/ } }
private void BuildDataBase() { items = new List <Item>(); Item[] itemBase = Resources.LoadAll <Item>("Items"); foreach (Item elem in itemBase) { elem.CrateStats(); items.Add(elem); } ChanceOfDrop.SortInventory(items); }