public void Execute(Action Caller) { ChampionCard card = (ChampionCard)Caller.CallerCard; //resize card card.Shrink(); Lane targetLane = GameWorld.Instance.Lanes.Find(x => x.name == Caller.Target); if (null != targetLane) { targetLane.AddCard(card, card.Owner.Side); } }
void SetCardUI(Card currCard, ChampionCard champ, int index) { currCard.gameObject.SetActive(true); currCard.SetImage(champ.image); currCard.SetName(champ.championName); currCard.SetTraits(champ.traits); currCard.SetCost(champ.cost); currCard.SetIndexInDeck(index); if (useCardGlow) { if (IsChoiceCorrect(currCard)) { bool setGlow = false; for (int i = 0; i < cardsThatHaveBeenClickedOn.Count; i++) { // if this card was already selected if (cardsThatHaveBeenClickedOn[i].Equals(currCard.GetName())) { currCard.SetGlow(true); setGlow = true; break; } } if (!setGlow) { currCard.SetGlow(false); } } else { currCard.SetGlow(false); } } }
public Card GetChampionCardById(int id) { ChampionDto champion = null; foreach (ChampionDto cdto in GameWorld.Instance.Champions.Data) { if (cdto.Id == id) { champion = cdto; break; } } if (null == champion) { return(null); } GameObject cardObject = new GameObject(); cardObject.name = champion.Name; GameObject cardArtObject = GameObject.CreatePrimitive(PrimitiveType.Quad); cardArtObject.name = "Card Mesh"; //a mesh collider is created by CreatePrimitive(). We don't need it Destroy(cardArtObject.GetComponent <MeshCollider>()); cardArtObject.transform.SetParent(cardObject.transform, false); cardArtObject.GetComponent <Renderer>().material = new Material(Shader.Find("Unlit/Texture")); ChampionCard card = cardObject.AddComponent <ChampionCard>(); card.championData = champion; card.cardMesh = cardArtObject; card.onPlayActionChain = championActionChain; card.cardName = champion.Name; BoxCollider boxCollider = cardObject.AddComponent <BoxCollider>(); boxCollider.size = new Vector3(1, 1, 0.1f); Texture2D texture; if (championMediumTextures.TryGetValue(champion.Id, out texture)) { card.image = texture; card.thumb = championSmallTextures[champion.Id]; } else { texture = new Texture2D(8, 8); texture.name = string.Format("{0}_image", champion.Name); championMediumTextures[champion.Id] = texture; card.image = texture; StartCoroutine(DownloadImage(string.Format(Constants.championMediumImageUrl, champion.Key, "0"), texture)); texture = new Texture2D(8, 8); texture.name = string.Format("{0}_thumb", champion.Name); championSmallTextures[champion.Id] = texture; card.thumb = texture; StartCoroutine(DownloadImage(string.Format(Constants.championSmallImageUrl, GameWorld.Instance.DragonDataVersion, champion.Key), texture)); } card.Init(); return(card); }