public void GameUpdate()
    {
        foreach (var minion in minions)
        {
            minion.gameUpdate();
        }

        checkMinionsLife();


        foreach (var card in player1.hand)
        {
            card.GetComponent <Card> ().GameUpdate();
        }

        foreach (var card in player2.hand)
        {
            card.GetComponent <Card> ().GameUpdate();
        }

        player1.GameUpdate();
        player2.GameUpdate();
    }