private void HostGame(object sender, EventArgs e)
        {
            var server = new ChainReactServer(_game.Identity.Id);

            server.Start();
            var multiplayerComponent = new MultiplayerComponent(_game, _input, _game.Get <GameWindow>().ClientSize, new IPEndPoint(IPAddress.Loopback, GameSettings.DefaultPortServer));

            _game.RegisterNewComponent(multiplayerComponent);
            Visible = false;
            Enabled = false;
            GameSettings.Instance.Address = IPAddress.Loopback;
            _game.JoinGame();
            //_game.JoinGame(_random.Next(25000, 60000));
        }
 private void HostGame(object sender, EventArgs e)
 {
     var server = new ChainReactServer(_game.Identity.Id);
     server.Start();
        var multiplayerComponent = new MultiplayerComponent(_game, _input, _game.Get<GameWindow>().ClientSize, new IPEndPoint(IPAddress.Loopback, GameSettings.DefaultPortServer));
     _game.RegisterNewComponent(multiplayerComponent);
     Visible = false;
     Enabled = false;
     GameSettings.Instance.Address = IPAddress.Loopback;
     _game.JoinGame();
     //_game.JoinGame(_random.Next(25000, 60000));
 }