private static void AddList( List <CustomClothesFileInfo> _list, string path, byte sex, bool preset, ref int idx) { string[] searchPattern = new string[1] { "*.png" }; CoordinateCategoryKind coordinateCategoryKind = sex != (byte)0 ? CoordinateCategoryKind.Female : CoordinateCategoryKind.Male; if (preset) { coordinateCategoryKind |= CoordinateCategoryKind.Preset; } FolderAssist folderAssist = new FolderAssist(); folderAssist.CreateFolderInfoEx(path, searchPattern, true); int fileCount = folderAssist.GetFileCount(); for (int index = 0; index < fileCount; ++index) { ChaFileCoordinate chaFileCoordinate = new ChaFileCoordinate(); if (!chaFileCoordinate.LoadFile(folderAssist.lstFile[index].FullPath)) { Debug.LogFormat("コーディネートファイル読込みエラー:Code {0}", new object[1] { (object)chaFileCoordinate.GetLastErrorCode() }); } else { List <CustomClothesFileInfo> customClothesFileInfoList = _list; CustomClothesFileInfo customClothesFileInfo1 = new CustomClothesFileInfo(); CustomClothesFileInfo customClothesFileInfo2 = customClothesFileInfo1; int num1; idx = (num1 = idx) + 1; int num2 = num1; customClothesFileInfo2.index = num2; customClothesFileInfo1.name = chaFileCoordinate.coordinateName; customClothesFileInfo1.FullPath = folderAssist.lstFile[index].FullPath; customClothesFileInfo1.FileName = folderAssist.lstFile[index].FileName; customClothesFileInfo1.time = folderAssist.lstFile[index].time; customClothesFileInfo1.cateKind = coordinateCategoryKind; CustomClothesFileInfo customClothesFileInfo3 = customClothesFileInfo1; customClothesFileInfoList.Add(customClothesFileInfo3); } } }
private static void AddFileNameList( List <GameCoordinateFileInfo> list, List <string> fileNameList, string path, ref int idx) { if (fileNameList.IsNullOrEmpty <string>()) { return; } int count = fileNameList.Count; for (int index = 0; index < count; ++index) { ChaFileCoordinate chaFileCoordinate = new ChaFileCoordinate(); string fileName = fileNameList[index]; string path1 = string.Format("{0}{1}.png", (object)path, (object)fileName); if (!chaFileCoordinate.LoadFile(path1)) { Debug.Log((object)string.Format("衣装カードファイル読み込みエラー:Code {0}", (object)chaFileCoordinate.GetLastErrorCode())); } else { List <GameCoordinateFileInfo> coordinateFileInfoList = list; GameCoordinateFileInfo coordinateFileInfo1 = new GameCoordinateFileInfo(); GameCoordinateFileInfo coordinateFileInfo2 = coordinateFileInfo1; int num1; idx = (num1 = idx) + 1; int num2 = num1; coordinateFileInfo2.Index = num2; coordinateFileInfo1.FullPath = path1; coordinateFileInfo1.FileName = fileName; coordinateFileInfo1.Time = File.GetLastWriteTime(path1); GameCoordinateFileInfo coordinateFileInfo3 = coordinateFileInfo1; coordinateFileInfoList.Add(coordinateFileInfo3); } } }
private static void AddList( List <GameCoordinateFileInfo> list, List <string> coordList, string path, ref int idx) { List <string> toRelease = ListPool <string> .Get(); if (!coordList.IsNullOrEmpty <string>()) { foreach (string coord in coordList) { if (!toRelease.Contains(coord)) { toRelease.Add(coord); } } } FolderAssist folderAssist = new FolderAssist(); folderAssist.CreateFolderInfoEx(path, GameCoordinateFileInfoAssist._searchPatterns, true); int fileCount = folderAssist.GetFileCount(); for (int index = 0; index < fileCount; ++index) { ChaFileCoordinate chaFileCoordinate = new ChaFileCoordinate(); FolderAssist.FileInfo fileInfo = folderAssist.lstFile[index]; if (!chaFileCoordinate.LoadFile(fileInfo.FullPath)) { Debug.Log((object)string.Format("衣装カードファイル読み込みエラー:Code {0}", (object)chaFileCoordinate.GetLastErrorCode())); } else if (!toRelease.Contains(Path.GetFileNameWithoutExtension(chaFileCoordinate.coordinateFileName))) { List <GameCoordinateFileInfo> coordinateFileInfoList = list; GameCoordinateFileInfo coordinateFileInfo1 = new GameCoordinateFileInfo(); GameCoordinateFileInfo coordinateFileInfo2 = coordinateFileInfo1; int num1; idx = (num1 = idx) + 1; int num2 = num1; coordinateFileInfo2.Index = num2; coordinateFileInfo1.FullPath = fileInfo.FullPath; coordinateFileInfo1.FileName = fileInfo.FileName; coordinateFileInfo1.Time = fileInfo.time; GameCoordinateFileInfo coordinateFileInfo3 = coordinateFileInfo1; coordinateFileInfoList.Add(coordinateFileInfo3); } } ListPool <string> .Release(toRelease); }