public void Deactivate() { if (!Active) { return; } Active = false; FieldParticles.Stop(); SuckRings.Stop(); CentroidParticles.Stop(); MyCollider.enabled = false; }
public void Activate() { if (Active) { return; } Active = true; FieldParticles.Play(); SuckRings.Play(); CentroidParticles.Play(); MyCollider.enabled = true; }