private Navigation() { board = new CentralBoard(); motor = new MotorControl(); dynamixel = DX.i; running = false; Moving = false; Speed = 0; }
private void SearchPlayerBtn_Click(object sender, EventArgs e) { CentralBoard.Clear(); CentralBoard.View = View.List; if (PlayersListBoard.Text == owner.Name) { CentralBoard.Items.Add("Name: " + owner.Name); CentralBoard.Items.Add("Money: " + owner.Money); CentralBoard.Items.Add("# of Buildings: " + owner.PlayerProps.Count); int value = 0; foreach (Building props in owner.PlayerProps) { value += props.price; } CentralBoard.Items.Add("Value of the empire: " + value); } }