/// <summary> /// Returns size of generation /// </summary> public static WorldSize WorldSize(this CellStatus[,] generation) { new List <int>().Count(); return(new WorldSize { Rows = generation.GetUpperBound(0) + 1, Columns = generation.GetUpperBound(1) + 1, }); }
/// <summary> /// Demonstrate grid according to user inputs: height and width /// </summary> /// <param name="currentState">uses current state of Cellstatus</param> public static void ShowGrid(CellStatus[,] currentState) { Console.SetCursorPosition(0, 0); int x = 0; int rowLength = currentState.GetUpperBound(1) + 1; var output = new StringBuilder(); foreach (var state in currentState) { output.Append(state == CellStatus.Alive ? "1" : "."); x++; if (x >= rowLength) { x = 0; output.AppendLine(); } } Console.Write(output.ToString()); }