/// <summary> /// Removes the current cell /// </summary> public void RemoveCurrentCell() { if (cell) { cell.ResetAnimator(); CellPooling.StoreObject(cellGameObject); cell = null; } }
/// <summary> /// Removes cell at previous pos /// </summary> public void RemoveCurrentCellWithoutStoring() { CellPooling.StoreObject(cellGameObject); cell = null; }