示例#1
0
    //消除
    public static void Eliminate(bool exercise = false)
    {
        FloorModel.Instance.anims   = new List <List <FloorAnimInfo> >();
        CellModel.Instance.anims    = new List <List <CellAnimInfo> >();
        WallModel.Instance.anims    = new List <List <WallAnimInfo> >();
        CoverModel.Instance.anims   = new List <List <CoverAnimInfo> >();
        MonsterModel.Instance.anims = new List <List <MonsterAnimInfo> >();

        CollectModel.Instance.tempCollect = new CollectInfo();
        int i;

        for (i = 0; i < CellModel.Instance.lineCells.Count; i++)
        {
            CellInfo cellInfo = CellModel.Instance.lineCells[i];

            List <FloorAnimInfo> floorAnims = new List <FloorAnimInfo>();
            FloorModel.Instance.anims.Add(floorAnims);

            List <CellAnimInfo> stepMoves = new List <CellAnimInfo>();
            CellModel.Instance.anims.Add(stepMoves);

            List <WallAnimInfo> stepWallMoves = new List <WallAnimInfo>();
            WallModel.Instance.anims.Add(stepWallMoves);

            List <CoverAnimInfo> coverAnims = new List <CoverAnimInfo>();
            CoverModel.Instance.anims.Add(coverAnims);

            List <MonsterAnimInfo> monsterAnims = new List <MonsterAnimInfo>();
            MonsterModel.Instance.anims.Add(monsterAnims);

            //解除盖子
            if (CoverModel.Instance.AbsorbLine(cellInfo.posX, cellInfo.posY))
            {
                CoverInfo clearCover = CoverModel.Instance.GetCoverByPos(cellInfo.posY, cellInfo.posX);
                if (exercise)
                {
                    CollectModel.Instance.tempCollect.AddCount(clearCover.config.id, 1);
                }
                clearCover = CoverModel.Instance.ClearCover(clearCover);
                CoverModel.Instance.AddAnim(clearCover, CellAnimType.clear);
            }
            else
            {
                //消除连线
                if (cellInfo.bombMark == false && cellInfo.isBlank == false)
                {
                    cellInfo.isBlank = true;

                    if (exercise)
                    {
                        CollectModel.Instance.tempCollect.AddCount(cellInfo.configId, 1);
                        CollectModel.Instance.scoreLen++;
                    }
                    else
                    {
                        MonsterModel.Instance.UpdateBan(cellInfo);
                    }
                    CellModel.Instance.AddAnim(cellInfo, CellAnimType.clear);
                }

                //消除地板
                FloorInfo floorInfo = FloorModel.Instance.GetFloorByPos(cellInfo.posY, cellInfo.posX);
                if (!floorInfo.IsNull())
                {
                    if (exercise)
                    {
                        CollectModel.Instance.tempCollect.AddCount(floorInfo.config.id, 1);
                    }

                    floorInfo = FloorModel.Instance.ClearFloor(floorInfo);
                    FloorModel.Instance.AddAnim(floorInfo);
                }

                //击毁
                List <CellInfo> neighbors = CellModel.Instance.GetNeighbors(cellInfo);
                for (int j = 0; j < neighbors.Count; j++)
                {
                    CellInfo neighbor = neighbors[j];

                    if (neighbor != null)
                    {
                        WallInfo wall = WallModel.Instance.GetWall(cellInfo, neighbor);
                        if (wall.IsNull())
                        {
                            CoverInfo wreckCover    = CoverModel.Instance.GetCoverByPos(neighbor.posY, neighbor.posX);
                            bool      coverCanWreck = CoverModel.Instance.CanWreck(wreckCover);

                            if (coverCanWreck)
                            {                            //击毁盖子
                                if (exercise)
                                {
                                    CollectModel.Instance.tempCollect.AddCount(wreckCover.config.id, 1);
                                }
                                CoverModel.Instance.Wreck(wreckCover);
                                if (wreckCover.IsNull())
                                {
                                    CoverModel.Instance.AddAnim(wreckCover, CellAnimType.clear);
                                }
                                else
                                {
                                    CoverModel.Instance.AddAnim(wreckCover, CellAnimType.wreck);
                                }
                            }
                            else
                            {                               //击毁邻居
                                if (neighbor.CanWreck())
                                {
                                    if (exercise)
                                    {
                                        CollectModel.Instance.tempCollect.AddCount(neighbor.configId, 1);
                                        if (neighbor.config.id == 10014)
                                        {
                                            CollectModel.Instance.scoreLen += 10;
                                        }
                                    }
                                    else
                                    {
                                        InvadeModel.Instance.InvadeBlocked(neighbor);
                                    }

                                    neighbor.Wreck();
                                    CellModel.Instance.AddAnim(neighbor, CellAnimType.wreck);
                                }
                                //击毁怪物
                                MonsterInfo monster = MonsterModel.Instance.GetMonsterByPos(neighbor.posY, neighbor.posX);
                                if (monster != null && monster.CanWreck())
                                {
                                    if (exercise)
                                    {
                                        CollectModel.Instance.tempCollect.AddCount(monster.config.id, 1);
                                    }
                                    monster.Wreck(false);
                                    MonsterModel.Instance.AddAnim(monster, CellAnimType.wreck);
                                }
                            }
                        }
                    }
                }

                //击毁墙体
                List <WallInfo> neighborWalls = WallModel.Instance.GetNeighborWalls(cellInfo);
                for (int j = 0; j < neighborWalls.Count; j++)
                {
                    WallInfo neighborWall = neighborWalls[j];
                    if (neighborWall != null && neighborWall.CanWreck())
                    {
                        neighborWall.Wreck();
                        if (exercise == false)
                        {
                            WallModel.Instance.AddAnim(neighborWall, CellAnimType.wreck);
                        }
                    }
                }
            }

            //炸弹
            List <CellInfo> bombCells = SkillModel.Instance.GetBombCells(cellInfo);
            for (int j = 0; j < bombCells.Count; j++)
            {
                CellInfo bombCell = bombCells[j];
                if (bombCell != null)
                {
                    bombCell.bombMark = false;

                    //炸毁盖子
                    if (CoverModel.Instance.AbsorbLine(bombCell.posX, bombCell.posY))
                    {
                        CoverInfo clearCover = CoverModel.Instance.GetCoverByPos(bombCell.posY, bombCell.posX);
                        if (exercise)
                        {
                            CollectModel.Instance.tempCollect.AddCount(clearCover.config.id, 1);
                        }
                        clearCover = CoverModel.Instance.ClearCover(clearCover);
                        CoverModel.Instance.AddAnim(clearCover, CellAnimType.clear);
                        CellModel.Instance.AddAnim(bombCell, CellAnimType.nullbomb);
                    }
                    else
                    {
                        if (!MonsterModel.Instance.StopSkill(bombCell.posX, bombCell.posY))
                        {
                            if (bombCell.CanBomb())
                            {
                                //炸毁格子
                                if (exercise)
                                {
                                    CollectModel.Instance.tempCollect.AddCount(bombCell.configId, 1);
                                    if (bombCell.config.cell_type == (int)CellType.terrain)
                                    {
                                        List <int> hides = bombCell.config.GetHides();
                                        for (int h = 0; h < hides.Count; h++)
                                        {
                                            CollectModel.Instance.tempCollect.AddCount(hides[h], 1);
                                            if (hides[h] == 10014)
                                            {
                                                CollectModel.Instance.scoreLen += 10;
                                            }
                                        }
                                    }
                                    if (bombCell.config.cell_type == (int)CellType.five)
                                    {
                                        CollectModel.Instance.scoreLen++;
                                    }
                                }
                                bombCell.Bomb();
                                CellModel.Instance.AddAnim(bombCell, CellAnimType.bomb);
                            }
                            else
                            {
                                CellModel.Instance.AddAnim(bombCell, CellAnimType.nullbomb);
                            }

                            //炸毁地板
                            FloorInfo floorInfo = FloorModel.Instance.GetFloorByPos(bombCell.posY, bombCell.posX);
                            if (!floorInfo.IsNull())
                            {
                                if (exercise)
                                {
                                    CollectModel.Instance.tempCollect.AddCount(floorInfo.config.id, 1);
                                }
                                floorInfo = FloorModel.Instance.ClearFloor(floorInfo);
                                FloorModel.Instance.AddAnim(floorInfo);
                            }
                        }
                        else
                        {
                            MonsterInfo monster = MonsterModel.Instance.GetMonsterByPos(bombCell.posY, bombCell.posX);
                            if (monster != null && monster.CanWreck())//炸毁怪物
                            {
                                if (exercise)
                                {
                                    CollectModel.Instance.tempCollect.AddCount(monster.config.id, 1);
                                }
                                monster.Wreck(true);
                                MonsterModel.Instance.AddAnim(monster, CellAnimType.wreck);
                            }
                            CellModel.Instance.AddAnim(bombCell, CellAnimType.nullbomb);
                        }
                    }

                    //炸毁墙体
                    List <WallInfo> bomNeighborWalls = WallModel.Instance.GetNeighborWalls(bombCell);
                    for (int n = 0; n < bomNeighborWalls.Count; n++)
                    {
                        WallInfo neighborWall = bomNeighborWalls[n];
                        if (neighborWall != null && neighborWall.CanWreck())
                        {
                            neighborWall.Wreck();
                            WallModel.Instance.AddAnim(neighborWall, CellAnimType.wreck);
                        }
                    }
                }
            }
        }

        CellModel.Instance.lineCells = new List <CellInfo>();
        for (i = 0; i < CellModel.Instance.allCells.Count; i++)
        {
            List <CellInfo> xCells = CellModel.Instance.allCells[i];
            for (int j = 0; j < xCells.Count; j++)
            {
                CellInfo cellInfo = xCells[j];
                if (cellInfo.isBlank)
                {
                    CellModel.Instance.lineCells.Add(cellInfo);
                }
            }
        }
    }