public void UnHighlight(CellHighlight highlight) { foreach (Vector2 v in Tilemaps.Highlights.GetUsedCellsById((int)highlight)) { Tilemaps.Highlights.SetCell((int)v.x, (int)v.y, -1); } }
// called from BoardCellController when creating the board public void Initialize(BoardBuilder parent, int _iPos, int _jPos) { boardBuilder = parent; iPos = _iPos; jPos = _jPos; state = BoardCellState.Empty; cellAnim = gameObject.GetComponentInChildren <CellAnimator>(); animator = cellAnim.GetComponent <Animator>(); cellHighlight = gameObject.GetComponentInChildren <CellHighlight>(); cellBackground = gameObject.GetComponentInChildren <CellBackground>(); cellBackground.Init(iPos, jPos); }
public void CreateHighlight(CellHighlight prefab, Material material, uint renderLayerMask) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) CellHighlight cellHighlight = Object.Instantiate <CellHighlight>(prefab, this.get_transform(), false); Transform transform = cellHighlight.get_transform(); transform.set_localPosition(this.get_transform().InverseTransformDirection(Vector3.get_up()) * 0.501f); transform.set_forward(-Vector3.get_up()); cellHighlight.Initialize(material, renderLayerMask); highlight = cellHighlight; }
public override void _Ready() { gameController = GetParent() as GameController; cellHighlight = GetNode <CellHighlight>("Cell Highlight"); camera2D = GetTree().GetRoot().GetNode("World").FindNode("Camera2D") as Camera2D; GD.Print("Cam:" + camera2D.GetOffset().x); // get_tree().get_root().get_node("myRootNode").find_node("desiredNode") worldGrid = GetTree().GetRoot().GetNode("World").FindNode("WorldGrid") as TileMap; uiController = GetTree().GetRoot().GetNode("World").FindNode("UIController") as UIController; shootHighlight = FindNode("ShootHighlight") as Node2D; mortarHighlight = FindNode("MortarHighlight") as Node2D; shotgunHighlight = FindNode("ShotgunHighlight") as Node2D; shootHighlight.SetModulate(new Color(1, 1, 1, .5f)); mortarHighlight.SetModulate(new Color(1, 1, 1, .5f)); shotgunHighlight.SetModulate(new Color(1, 1, 1, .5f)); }
public void HighlightTiles(Vector2 origin, int distance, CellHighlight highlight) { origin = Tilemaps.Environment.WorldToMap(origin - Tilemaps.Environment.Position); for (int x = 0; x <= distance; x++) { for (int y = 0; y <= distance && x + y <= distance; y++) { if (x == 0 && y == 0) { continue; } Tilemaps.Highlights.SetCell((int)origin.x + x, (int)origin.y + y, (int)highlight); Tilemaps.Highlights.SetCell((int)origin.x - x, (int)origin.y + y, (int)highlight); Tilemaps.Highlights.SetCell((int)origin.x + x, (int)origin.y - y, (int)highlight); Tilemaps.Highlights.SetCell((int)origin.x - x, (int)origin.y - y, (int)highlight); } } }
private void CreateCellHighlights() { //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Expected O, but got Unknown uint doNotRenderInReflectionRenderMask = LayerMaskNames.doNotRenderInReflectionRenderMask; FightMapFeedbackResources feedbackResources = m_feedbackResources; Material val; Material val2; if (null == feedbackResources) { val = null; val2 = null; Log.Error("Fight map has no feedback resources.", 271, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\AbstractFightMap.cs"); } else { val = feedbackResources.areaFeedbackMaterial; if (null == val) { Log.Error("Feedback resources named '" + feedbackResources.get_name() + "' has no highlight material.", 278, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\AbstractFightMap.cs"); } val2 = feedbackResources.movementFeedbackMaterial; if (null == val2) { Log.Error("Feedback resources named '" + feedbackResources.get_name() + "' has no movement highlight material.", 284, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\AbstractFightMap.cs"); } } GameObject val3 = new GameObject("Highlight"); CellHighlight prefab = val3.AddComponent <CellHighlight>(); CellObject[] cellObjects = m_cellObjects; int num = cellObjects.Length; for (int i = 0; i < num; i++) { cellObjects[i].CreateHighlight(prefab, val, doNotRenderInReflectionRenderMask); } Object.Destroy(val3); m_pathFinderFeedbackManager.Initialize(this, val2, doNotRenderInReflectionRenderMask); m_cellPointerManager.Initialize(feedbackResources.movementFeedbackResources, val2, doNotRenderInReflectionRenderMask); }
public void HighlightCell(Vector2 gameBoardPosition, CellHighlight highlight) { Tilemaps.Highlights.SetCell((int)gameBoardPosition.x, (int)gameBoardPosition.y, (int)highlight); }
public static void SetupMovementAreaHighlight([NotNull] FightMapFeedbackResources resources, [NotNull] FightMapMovementContext context, Vector2Int coords, [NotNull] CellHighlight highlight, Color color) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0527: Unknown result type (might be due to invalid IL or missing references) //IL_0557: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Unknown result type (might be due to invalid IL or missing references) if ((context.GetCell(coords).state & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) != FightMapMovementContext.CellState.Reachable) { highlight.ClearSprite(); return; } IMapStateProvider stateProvider = context.stateProvider; Vector2Int sizeMin = stateProvider.sizeMin; Vector2Int sizeMax = stateProvider.sizeMax; FightMapMovementContext.Cell[] grid = context.grid; Sprite[] areaFeedbackSprites = resources.areaFeedbackSprites; Vector2Int val = default(Vector2Int); val._002Ector(coords.get_x(), coords.get_y() + 1); Vector2Int val2 = default(Vector2Int); val2._002Ector(coords.get_x() - 1, coords.get_y()); Vector2Int val3 = default(Vector2Int); val3._002Ector(coords.get_x() + 1, coords.get_y()); Vector2Int val4 = default(Vector2Int); val4._002Ector(coords.get_x(), coords.get_y() - 1); FightMapMovementContext.CellState cellState = (val.get_x() >= sizeMin.get_x() && val.get_x() < sizeMax.get_x() && val.get_y() >= sizeMin.get_y() && val.get_y() < sizeMax.get_y()) ? grid[stateProvider.GetCellIndex(val.get_x(), val.get_y())].state : FightMapMovementContext.CellState.None; FightMapMovementContext.CellState cellState2 = (val2.get_x() >= sizeMin.get_x() && val2.get_x() < sizeMax.get_x() && val2.get_y() >= sizeMin.get_y() && val2.get_y() < sizeMax.get_y()) ? grid[stateProvider.GetCellIndex(val2.get_x(), val2.get_y())].state : FightMapMovementContext.CellState.None; FightMapMovementContext.CellState cellState3 = (val3.get_x() >= sizeMin.get_x() && val3.get_x() < sizeMax.get_x() && val3.get_y() >= sizeMin.get_y() && val3.get_y() < sizeMax.get_y()) ? grid[stateProvider.GetCellIndex(val3.get_x(), val3.get_y())].state : FightMapMovementContext.CellState.None; FightMapMovementContext.CellState num = (val4.get_x() >= sizeMin.get_x() && val4.get_x() < sizeMax.get_x() && val4.get_y() >= sizeMin.get_y() && val4.get_y() < sizeMax.get_y()) ? grid[stateProvider.GetCellIndex(val4.get_x(), val4.get_y())].state : FightMapMovementContext.CellState.None; int num2 = ((cellState & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) == FightMapMovementContext.CellState.Reachable) ? 1 : 0; int num3 = ((cellState2 & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) == FightMapMovementContext.CellState.Reachable) ? 1 : 0; int num4 = ((cellState3 & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) == FightMapMovementContext.CellState.Reachable) ? 1 : 0; int num5 = ((num & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) == FightMapMovementContext.CellState.Reachable) ? 1 : 0; switch (4 - (num2 + num3 + num4 + num5)) { case 0: case 1: case 2: { Vector2Int val5 = default(Vector2Int); val5._002Ector(coords.get_x() - 1, coords.get_y() + 1); Vector2Int val6 = default(Vector2Int); val6._002Ector(coords.get_x() + 1, coords.get_y() + 1); Vector2Int val7 = default(Vector2Int); val7._002Ector(coords.get_x() - 1, coords.get_y() - 1); Vector2Int val8 = default(Vector2Int); val8._002Ector(coords.get_x() + 1, coords.get_y() - 1); FightMapMovementContext.CellState cellState4 = (val5.get_x() >= sizeMin.get_x() && val5.get_x() < sizeMax.get_x() && val5.get_y() >= sizeMin.get_y() && val5.get_y() < sizeMax.get_y()) ? grid[stateProvider.GetCellIndex(val5.get_x(), val5.get_y())].state : FightMapMovementContext.CellState.None; FightMapMovementContext.CellState cellState5 = (val6.get_x() >= sizeMin.get_x() && val6.get_x() < sizeMax.get_x() && val6.get_y() >= sizeMin.get_y() && val6.get_y() < sizeMax.get_y()) ? grid[stateProvider.GetCellIndex(val6.get_x(), val6.get_y())].state : FightMapMovementContext.CellState.None; FightMapMovementContext.CellState cellState6 = (val7.get_x() >= sizeMin.get_x() && val7.get_x() < sizeMax.get_x() && val7.get_y() >= sizeMin.get_y() && val7.get_y() < sizeMax.get_y()) ? grid[stateProvider.GetCellIndex(val7.get_x(), val7.get_y())].state : FightMapMovementContext.CellState.None; FightMapMovementContext.CellState num6 = (val8.get_x() >= sizeMin.get_x() && val8.get_x() < sizeMax.get_x() && val8.get_y() >= sizeMin.get_y() && val8.get_y() < sizeMax.get_y()) ? grid[stateProvider.GetCellIndex(val8.get_x(), val8.get_y())].state : FightMapMovementContext.CellState.None; int num7 = ((cellState4 & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) != FightMapMovementContext.CellState.Reachable) ? 1 : 0; int num8 = ((cellState5 & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) != FightMapMovementContext.CellState.Reachable) ? 1 : 0; int num9 = ((cellState6 & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) != FightMapMovementContext.CellState.Reachable) ? 1 : 0; int num10 = ((num6 & (FightMapMovementContext.CellState.Reachable | FightMapMovementContext.CellState.Occupied)) != FightMapMovementContext.CellState.Reachable) ? 1 : 0; int num11 = 1 - num2; int num12 = 1 - num3; int num13 = 1 - num4; int num14 = 1 - num5; int num15 = num11 | num12 | (num7 * num2 * num3); int num16 = num11 | num13 | (num8 * num2 * num4); int num17 = num14 | num12 | (num9 * num5 * num3); int num18 = num14 | num13 | (num10 * num5 * num4); Compute(num15 | (num16 << 1) | (num17 << 2) | (num18 << 3) | (num11 << 4) | (num12 << 5) | (num13 << 6) | (num14 << 7), areaFeedbackSprites, highlight, color); break; } case 3: { Sprite sprite2 = areaFeedbackSprites[4]; float angle = (float)num2 * -90f + (float)num4 * 180f + (float)num5 * 90f; highlight.SetSprite(sprite2, color, angle); break; } case 4: { Sprite sprite = areaFeedbackSprites[5]; highlight.SetSprite(sprite, color); break; } default: throw new ArgumentException(); } }
private static void Compute(int bitSet, Sprite[] sprites, CellHighlight highlight, Color color) { //IL_042f: Unknown result type (might be due to invalid IL or missing references) Sprite sprite; float angle; switch (bitSet) { case 0: sprite = sprites[0]; angle = 0f; break; case 1: sprite = sprites[6]; angle = 0f; break; case 2: sprite = sprites[6]; angle = -90f; break; case 3: sprite = sprites[7]; angle = 0f; break; case 4: sprite = sprites[6]; angle = 90f; break; case 5: sprite = sprites[7]; angle = 90f; break; case 6: sprite = sprites[8]; angle = 0f; break; case 7: sprite = sprites[9]; angle = 0f; break; case 8: sprite = sprites[6]; angle = 180f; break; case 9: sprite = sprites[8]; angle = 90f; break; case 10: sprite = sprites[7]; angle = -90f; break; case 11: sprite = sprites[9]; angle = -90f; break; case 12: sprite = sprites[7]; angle = 180f; break; case 13: sprite = sprites[9]; angle = 90f; break; case 14: sprite = sprites[9]; angle = 180f; break; case 15: sprite = sprites[10]; angle = 0f; break; case 19: sprite = sprites[1]; angle = 0f; break; case 23: sprite = sprites[12]; angle = 0f; break; case 27: sprite = sprites[11]; angle = 0f; break; case 31: sprite = sprites[13]; angle = 0f; break; case 37: sprite = sprites[1]; angle = 90f; break; case 39: sprite = sprites[11]; angle = 90f; break; case 45: sprite = sprites[12]; angle = 90f; break; case 47: sprite = sprites[13]; angle = 90f; break; case 55: sprite = sprites[3]; angle = 0f; break; case 63: sprite = sprites[14]; angle = 0f; break; case 74: sprite = sprites[1]; angle = -90f; break; case 75: sprite = sprites[12]; angle = -90f; break; case 78: sprite = sprites[11]; angle = -90f; break; case 79: sprite = sprites[13]; angle = -90f; break; case 91: sprite = sprites[3]; angle = -90f; break; case 95: sprite = sprites[14]; angle = -90f; break; case 111: sprite = sprites[2]; angle = 0f; break; case 140: sprite = sprites[1]; angle = 180f; break; case 141: sprite = sprites[11]; angle = 180f; break; case 142: sprite = sprites[12]; angle = 180f; break; case 143: sprite = sprites[13]; angle = 180f; break; case 159: sprite = sprites[2]; angle = 90f; break; case 173: sprite = sprites[3]; angle = 90f; break; case 175: sprite = sprites[14]; angle = 90f; break; case 206: sprite = sprites[3]; angle = 180f; break; case 207: sprite = sprites[14]; angle = 180f; break; default: throw new ArgumentException(string.Format("[{0}] Impossible configuration: {1}", "SetupMovementAreaHighlight", bitSet)); } highlight.SetSprite(sprite, color, angle); }
public static void SetupSpellTargetHighlight([NotNull] FightMapFeedbackResources resources, [NotNull] FightMapTargetContext context, Vector2Int coords, [NotNull] CellHighlight highlight, Color color) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) if (!context.HasNonEntityTargetAt(coords)) { highlight.ClearSprite(); return; } Sprite sprite = resources.areaFeedbackSprites[15]; highlight.SetSprite(sprite, color); }